The Mighty Buzzard writes:
I've been hinting around about this for a week or two, so here it is. I circulated this proposal around the staff mailing list before Thanksgiving and got nobody telling me it sucks and to die in a fire, so it falls to you lot to do it if necessary. Let's be clear beforehand though. This is not a complete solution; no meta-mod consideration included for instance. Nor is it a permanent change. What it is is an experiment. Unless you lot are overwhelmingly opposed, we'll run it for a month or two and either keep it, keep parts of it, or trash it entirely based on staff and community feedback. We're not the other site and this isn't Beta; what we as a community want is what's going to happen. So, here's the deal with the bit that's likely to be most controversial right out front. Bad downmods and mod-bombing both suck hardcore but you can't really get rid of them and still have downmods even with meta-moderation because you still have the same ideologically driven few who think Troll/Flamebait/Overrated means Disagree. To that end, I converted all the downmods to +0 mods and added a proper Disagree +0 mod. They affect neither score of the comment nor karma of the commenter but will show up beside the comment score (and be subject to user adjustment from their comments preferences page) if they hold a majority vote. It'll be entirely possible, for instance, to have a +5 Troll comment and equally possible that the same comment will show as -1 Troll to someone who has Troll set to -6 in their preferences. Underrated and Overrated are also out. For Underrated, I for one would really like to know why you think it's underrated. For Overrated, it was almost exclusively used as Disagree, which we now have. Second, everyone who's been registered for a month or more gets five mod points a day. We're not getting enough mods on comments to suit the number of comments; this should have been tweaked a while back but we quite frankly just let it slip through the cracks. Also, the zero-mod system will need the extra points to reliably push comments from +5 insightful to +5 Flamebait if they warrant it. We may end up tweaking this number as necessary to find the right balance during The Experiment. Third, we're introducing a new Spam mod. As of this writing it's a -1 to comment score and a -10 to the commenter's karma; this may very well change. Sounds easily abused, yeah? Not so much. Every comment with this mod applied to it will have a link out beside the score that any staff with editor or above clearance on the main site (this excludes me by the way) can simply click to undo every aspect of the spam moderation and ban the moderator(s) who said it was from moderating. First time for a month, second time for six months; these also are arbitrary numbers that could easily change. So, what qualifies as spam so you don't inadvertently get mod-banned?
Caveats about banning aside, if something is really spam, please use the mod. It will make it much, much easier for us to find spam posts and attempt to block the spammers. One SELECT statement period vs one per post level of easier. Lastly, if I can find it and change it in time for thorough testing on dev, we'll be doing away with mod-then-post in favor of mod-and-post. Without proper downmods, there's really just no point in limiting you on when you can moderate a comment. Right, that's pretty much it. Flame or agree as the spirit moves you. Suggestions will all be read and considered but getting them debated, coded, and tested before the January release will be a bit tricky for all but the exceedingly simple ones.
I've been on this site and the Other Site for years (mostly lurking), yet I've never seen any explanation of how the moderation system works.
Apparently I have a "karma" of 24 here and now, but what that means, or how I got it, or what I can do with it, I have no idea.
Consequently I play no part in the moderation process. I'm sure I can't be the only one.
If there's a brief and lucid explanation somewhere, assuming no prior knowledge, I'd be grateful if someone could point me to it. Thanks in advance!
Karma is largely useless for the duration of The Experiment. Mostly a bragging right. Normally it would make you get mod points faster. Only seriously negative karma has any real effect on anything else though. IIRC it limits the number of posts per day you can make, though we've ramped that up to where it's essentially a non-issue.
Moderation though, well it's fairly obvious what it does to comments. As for what those scores are good for, you can tweak all kinds of settings on your comments preferences page [soylentnews.org] that allow you to do things like only see posts with a score of +2 or better, add extra modifiers specifically typed comments like say giving Spam posts a -6 adjustment so they never show up or giving Troll posts a +2 modifier because you think trolling is hilarious. You can also set someone to a friend or foe by clicking on the little face icon by their name and adjust comments of your foes to -6 so you don't have to see them or +6 so you can always see them to argue with.
There are really quite a lot of settings in there to play with. Try as many or as few as you like out until you find a reading mode you prefer.