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posted by janrinok on Wednesday November 23, @02:42AM   Printer-friendly

In recent weeks, Microsoft has accused Sony, its chief video game rival, of misleading regulators. Its lawyers have showed off game consoles, including an Xbox, to British officials. And the president of a major union that Microsoft wooed has spoken up on the company's behalf to the Federal Trade Commission.

The actions are part of a campaign by Microsoft to counter intensifying scrutiny of its $69 billion acquisition of video game publisher Activision Blizzard, the largest consumer technology deal since AOL bought Time Warner two decades ago, and far bigger than Elon Musk's recent $44 billion buyout of Twitter.

Microsoft's aim is simple: persuade skeptical governments around the globe to approve the blockbuster takeover. Sixteen governments must bless the purchase, putting Microsoft under the most regulatory pressure it has faced since the antitrust battles of the 1990s. And in three key places — the United States, the European Union and Britain — regulators have begun deep reviews, with the European Commission declaring this month that it was opening an in-depth investigation of the deal.

Whether Microsoft succeeds in gaining regulatory approval to buy Activision, which makes games such as Candy Crush and Call of Duty, will send a message about Big Tech's ability to expand in the face of mounting fears that industry giants wield too much power. If Microsoft, whose public affairs operation has spent the past decade building the company's nice-guy reputation, can't get a megadeal through, can anyone?

"If this deal had happened four years ago, this would hardly be of any interest," Brad Smith, Microsoft's president, said in an interview. "If one cannot do something easy, then we'll all know you can't do something hard."

Google, Meta, Amazon and Apple have all faced increasing accusations that they are monopolies, and regulators have tried to block some of their smaller deals. In July, the F.T.C. sued Meta, Facebook's parent company, to stop it from buying Within, a virtual reality start-up. Last month, Britain forced Meta to sell Giphy, an image database it bought in 2020 for $315 million.

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  • (Score: 5, Insightful) by Sourcery42 on Wednesday November 23, @05:52PM (1 child)

    by Sourcery42 (6400) on Wednesday November 23, @05:52PM (#1281299)

    You're right. This is just Microsoft being Microsoft. Same old anti-competitive bullshit. They got their ass handed to them on the last generation of consoles. Sony crushed them. They even sold less units than the Nintendo Switch that was released years later and caters to a kind of niche market. []

    Now they're buying up some game developers that have super popular titles. You bet those will become X-box / PC exclusive titles.

    It is nice to see them staggering about as an aging colossus bumbling towards irrelevance, but they're still fucking huge and have the potential to do a lot of harm on their way down.

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  • (Score: 1, Interesting) by Anonymous Coward on Thursday November 24, @06:49AM

    by Anonymous Coward on Thursday November 24, @06:49AM (#1281414)
    The Xbox One was terrible at letting people play games. We had one in our office and it spent more time doing software updates than playing games.

    Each time we wanted to play, it would insist on doing updates before it'll let us do anything. Then before or when lunch break was over we'd give up and turn it off. Then months later when we are feeling hopeful we'd turn it on and get reminded why we shouldn't bother.

    Also even when someone actually bothers to go through the updates and manages to play when someone else tries to play, the Xbox would cleverly notice that a new person is trying to play, INTERRUPT AND GET IN THE WAY by asking the new person to sign up, login, etc. Whereas with other consoles even the old Xbox - you can just hand over the controller to let a different person play with no interruptions.