In the olden days it was almost always implemented in software and ran very slowly indeed. Not only that, single-precision was 40 bits (5 bytes) and double-precision was 80 bits (10 bytes). When they did 3D on your microcomputer, it was wireframe and the calculations were done in fixed point. If you were lucky there was hidden line removal.
(Score: 2) by turgid on Tuesday November 07 2023, @05:19PM
In the olden days it was almost always implemented in software and ran very slowly indeed. Not only that, single-precision was 40 bits (5 bytes) and double-precision was 80 bits (10 bytes). When they did 3D on your microcomputer, it was wireframe and the calculations were done in fixed point. If you were lucky there was hidden line removal.
I refuse to engage in a battle of wits with an unarmed opponent [wikipedia.org].