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posted by LaminatorX on Tuesday March 11 2014, @03:16AM   Printer-friendly
from the Azure-waves-of-pain dept.

skullz writes:

"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud

While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.

Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."

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  • (Score: 1) by metamonkey on Tuesday March 11 2014, @05:36PM

    by metamonkey (3174) on Tuesday March 11 2014, @05:36PM (#14722)

    As Titanfall is a multiplayer-only game, I'm not too concerned about that. Seven years from now I expect very few people to still be playing it, so even if I still am, I would have no one to play with. I'm planning to buy it on my way home from work today, and to get a few months, maybe a year of enjoyment out of it. If after that they pull the plug on the servers, I will still consider my enjoyment hours per dollar to have been a wise investment.

    Okay 3, 2, 1, let's jam.