skullz writes:
"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud
While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.
Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."
(Score: 2, Insightful) by Katastic on Tuesday March 11 2014, @06:51PM
FYI, just because you have more CPU power doesn't mean they're using "smart" AI. It's not like they're using neural nets to know whether it should cover you or not.
It's more likely they'd rather use that CPU/GPU power for flashier graphics and off-load the "useless things" like AI to a cloud server with variable ping.