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posted by janrinok on Tuesday January 30 2024, @04:32AM   Printer-friendly

Dungeons & Dragons turns 50 this year, and there's a lot planned for it

"We have just fromed [sic] Tactical Studies Rules, and we wish to let the wargaming community know that a new line of miniature rules is available."

With this letter, written by Gary Gygax to wargaming zine publisher Jim Lurvey, one of the founders of what would become TSR announced that a January 1974 release for Dungeons & Dragons was forthcoming. This, plus other evidence compiled by Jon Peterson (as pointed out by the Grognardia blog), points to the last Sunday of January 1974 as the best date for the "anniversary" of D&D. The first sale was in "late January 1974," Gygax later wrote, and on the last Sunday of January 1974, Gygax invited potential customers to drop by his house in the afternoon to try it out.

You could argue whether a final draft, printing, announcement, sale, or first session counts as the true "birth" of D&D, but we have to go with something, and Peterson's reasoning seems fairly sound. Gygax's memory, and a documented session at his own house, are a good point to pin down for when we celebrate this thing that has shaped a seemingly infinite number of other things.

As with playing a good campaign, you've got a lot of options for how you acknowledge D&D's long presence and deep influence. The game system itself, now under Wizards of the Coast, will this year push "One D&D," a name the D&D leaders sometimes stick with and sometimes don't. Whatever the next wave is called, it includes new handbooks, guides, and Monster Manual books that are not exactly a new "edition," but also an evolution. Books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything will be codified and unified by a new sourcebook at some point, but all of it will be compatible with 5th Edition material.

Also, at some point this year, stamps celebrating D&D's 50th will be available from the US Postal Service, at least if you rush. Ten different designs, leaning heavily on the dragons, were commissioned based on existing illustrations. There's a documentary from Joe Manganiello (still in pre-production, seemingly). And there's a 500-plus-page non-fiction book, The Making of Original Dungeons & Dragons: 1970-1976, with research help from the aforementioned Peterson, containing never-before-seen correspondence between co-creators Gygax and Dave Arneson.

[...] Take a moment on this occasion to look back through some notable D&Dcoverage at Ars:


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  • (Score: 2) by VLM on Wednesday January 31 2024, @01:10PM

    by VLM (445) on Wednesday January 31 2024, @01:10PM (#1342501)

    Another indication of a dying hobby I have seen with DnD is in the 80s/90s kids I knew played DnD because they liked it and it was fun.

    Now that its boring and not fun anymore, the appeal is always to some diverse what-about related activity.

    Sure its boring and nobody plays anymore and its not fun and its overpriced to the point everything else is cheaper

    But whataboutthe art?

    But whataboutthe pop culture commentary?

    But whataboutthe turbokosher political and lifestyle themes?

    But whataboutthe appeal to history and tradition?

    But whataboutthe collectibility?

    But whataboutthe posters?

    But whataboutthe minis and models and painting?

    These people will do anything to avoid talking about the game being boring and expensive and run into the ground by corporates.

    Once the core appeal of a hobby disappears, there's a brief "donut" of interest exclusively in the related topics, then the whole thing disappears. Give it 10, maybe 20 years and we'll be posting stories "what ever happened to DnD?" "Remember DnD?" and maybe a retro boring sequel hollywood movie, assuming hollywood is still in business then, LOL.

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