A gamer and a graphic artist at the costumers site HalloweenCostumes.com teamed up to create a mashup of the animated character Lara Croft through nineteen years of the Tomb Raider video game series; they realized it also illustrated the unfolding of Moore's Law on console and PC video hardware more convincingly than the usual logarithmic-scale bar and line charts.
When the series started in the mid-90s, the small number of polygons and simple shading models used to render the character were painfully obvious. Contrast that with the nearly lifelike renderings of Lara from the 2013 and 2014 editions, which take advantage of orders of magnitude more capable hardware to employ sophisticated modeling and rendering techniques, not to mention gameplay.
More verbose histories of Tomb Raider can be found here (2008), here (2011) and here (2013).
(Score: 2) by wonkey_monkey on Sunday February 22 2015, @12:59PM
Moore's Law Illustrated Through 19 Years of Lara Croft
All this does is demonstrate that computer graphics get qualitatively better as technology progresses over time. Moore's law is a quantitative thing and only tangentially related.
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