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posted by martyb on Friday March 27 2015, @10:51PM   Printer-friendly
from the priceless dept.

It’s frequently claimed that copyright law should be made more restrictive and copyright terms extended in order to provide an incentive for content creators.

But with growing use of works put into the public domain or released under free and permissive licenses such as Creative Commons or the GPL and its derivatives, it’s possible to argue the opposite — that freely-available works also generate value.

Public domain works — those that exist without restriction on use either because their copyright term has expired or because they fall outside of the scope of copyright protection — create significant economic benefits, according to research my colleagues and I have conducted, now published in a report for the UK government’s Intellectual Property Office. ( https://www.gov.uk/government/publications/copyright-and-the-value-of-the-public-domain )

 
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  • (Score: 2) by Wootery on Saturday March 28 2015, @01:28AM

    by Wootery (2341) on Saturday March 28 2015, @01:28AM (#163377)

    We learned that a 40 hour work week yielded about the maximum productivity

    I've heard this about software engineering, but I don't imagine it applies to, say, assembly-line work.

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  • (Score: 2) by kaszz on Saturday March 28 2015, @02:40AM

    by kaszz (4211) on Saturday March 28 2015, @02:40AM (#163400) Journal

    But many business oriented people seems to apply the assembly line paradigm onto creative professions. Which is self defeating in the long term.

  • (Score: 3, Informative) by MostCynical on Saturday March 28 2015, @02:48AM

    by MostCynical (2589) on Saturday March 28 2015, @02:48AM (#163401) Journal

    http://cs.stanford.edu/people/eroberts/cs201/projects/crunchmode/econ-hours-productivity.html [stanford.edu]
    http://en.m.wikipedia.org/wiki/Working_time [wikipedia.org]

    tl;dr: no country has worked put the best working week, but everyone seems to agree more / excessive hours are bad.

    --
    "I guess once you start doubting, there's no end to it." -Batou, Ghost in the Shell: Stand Alone Complex
  • (Score: 0) by Anonymous Coward on Saturday March 28 2015, @04:37AM

    by Anonymous Coward on Saturday March 28 2015, @04:37AM (#163438)

    > I've heard this about software engineering, but I don't imagine it applies to, say, assembly-line work.

    I bet it applies even moreso. That kind work ranks up there as one of the most mind-numbing forms of drudgery there is, right after being a TSA agent. Overwork has to take a toll in the form of fatigue and inattention to detail. I bet music would help, but only to a point.