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posted by janrinok on Saturday March 15 2014, @06:02PM   Printer-friendly
from the the-impossible-takes-a-little-longer dept.

lhsi writes:

"The Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming, asking 'can a work be racist or sexist if its creator doesn't mean for it to be?'

The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second." While actively trying to avoid doing everything the 'simple' way, they came into some problems due to subconscious shorthands creeping in.

"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a 'good female look' (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.'"

 
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  • (Score: 5, Funny) by wjwlsn on Saturday March 15 2014, @06:41PM

    by wjwlsn (171) on Saturday March 15 2014, @06:41PM (#16897) Homepage Journal

    Arg... and if I had read the summary thoroughly instead of skimming, I would have seen that this very point was pretty much captured already. So now, I am in the unenviable position of seeing that my own post is redundant, and realizing that I probably would have been better off just saying "First p0st!" or "In Soviet Russia, sexist stereotype draws you!"

    --
    I am a traveler of both time and space. Duh.
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  • (Score: 0) by crutchy on Saturday March 15 2014, @11:43PM

    by crutchy (179) on Saturday March 15 2014, @11:43PM (#16994) Homepage Journal

    i rarely read tfa or tfs... usually only the title.

    first thing that came to mind after reading tft... "non-sexist art in games = boooooooooring!"