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posted by janrinok on Saturday March 15 2014, @06:02PM   Printer-friendly
from the the-impossible-takes-a-little-longer dept.

lhsi writes:

"The Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming, asking 'can a work be racist or sexist if its creator doesn't mean for it to be?'

The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second." While actively trying to avoid doing everything the 'simple' way, they came into some problems due to subconscious shorthands creeping in.

"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a 'good female look' (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.'"

 
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  • (Score: 3, Interesting) by Angry Jesus on Saturday March 15 2014, @07:37PM

    by Angry Jesus (182) on Saturday March 15 2014, @07:37PM (#16915)

    I don't think that realism is the right approach. Stereotypically the male characters are exaggerated for physical strength and the female characters are exaggerate for sexuality. Neither are realistic, but strength is a frequently a useful attribute for a character in a game, while sexuality is not.

    I say tone down the sexualization and bring the physicality to proportionally the same level as the male characters. I'm not saying make the female characters look like they take so many steroids that they have mustaches and adam's apples, but something closer to Venus Williams rather than Barbie.

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  • (Score: 5, Funny) by Anonymous Coward on Saturday March 15 2014, @07:55PM

    by Anonymous Coward on Saturday March 15 2014, @07:55PM (#16925)

    ...strength is a frequently a useful attribute for a character in a game, while sexuality is not.

    Yeah I agree, we need better games!

  • (Score: 3, Interesting) by zocalo on Saturday March 15 2014, @08:06PM

    by zocalo (302) on Saturday March 15 2014, @08:06PM (#16933)
    But that brings you right back to the initial problem; the subconcious kicks in and you start tweaking the proportions based on sterotypes. Even if you are conciously reigning in the impulses to produce something as unrealistic as a Barbie doll, you are still likely to end up with a hybrid that's still "off", just not by quite so much. As an example, consider Lara Croft. The maquette is actually fairly realistically proportioned, especially in the later games, with the exceptions of her breast and waist sizes. To be closer to more typical norms for a highly athletic woman, you'd need to decrease the former and increase the latter.

    I also wonder also how much of this subconciously ties into the uncanny valley. Perhaps we currently need the maquette to be slightly out of kilter in order to keep us firmly pegged on the "fake" side of the valley. Once we have the capability to do truly realistic characters in real-time on the desktop or console, then that might mark the point where it becomes necessary to start using more realistic proportions.
    --
    UNIX? They're not even circumcised! Savages!
    • (Score: 1) by Angry Jesus on Saturday March 15 2014, @09:08PM

      by Angry Jesus (182) on Saturday March 15 2014, @09:08PM (#16952)

      But that brings you right back to the initial problem; the subconcious kicks in and you start tweaking the proportions based on sterotypes.

      You are mistaken. The problem is sexism, not stereotyping in general. Video games are inherently over-simplifications, the very word avatar is practically a synonym for stereotype.

      • (Score: 2) by zocalo on Saturday March 15 2014, @09:45PM

        by zocalo (302) on Saturday March 15 2014, @09:45PM (#16966)
        Umm. That's what I said. The very act of "tweaking the proportions base on stereotypes" would be an example of sexism, it's actually the first definition of the term at dictionary.com: "...behavior based on traditional stereotypes of sexual roles."
        --
        UNIX? They're not even circumcised! Savages!
        • (Score: 0, Flamebait) by Angry Jesus on Saturday March 15 2014, @10:25PM

          by Angry Jesus (182) on Saturday March 15 2014, @10:25PM (#16975)

          So your position is that it is impossible to not be sexist. Not useful.

          • (Score: 2) by zocalo on Saturday March 15 2014, @10:50PM

            by zocalo (302) on Saturday March 15 2014, @10:50PM (#16983)
            Boy, are you ever misinterpreting what I'm saying - I just said I agreed with you and your response is that comment "isn't useful".

            My position is that if someone has problems with sexism, whether conciously or unconciously as implied by the article, then starting with a realistic baseline drawn from the real world might be a good means to avoid the issue. For instance, if they are trying to create a maquette for a given role (muscular male, athletic female, or whatever), then maybe they could use the dimensions of actual human who *is* a muscular male, athletic female, or whatever as their base. That doesn't prevent any subsequent tweaking, of course, but it does at least ensure they would have a plausible set of proportions to begin with.
            --
            UNIX? They're not even circumcised! Savages!
            • (Score: 0) by Angry Jesus on Saturday March 15 2014, @11:16PM

              by Angry Jesus (182) on Saturday March 15 2014, @11:16PM (#16990)

              I don't see why starting from realistic proportions and then amping them up is any less likely to reduce the subconscious expression of sexism than any other method. If the problem is the subconscious affecting the end result, then as long at there is a subconscious involved in making decisions, its going to come out in the end result.

  • (Score: 1) by mister_playboy on Sunday March 16 2014, @01:39AM

    by mister_playboy (2664) on Sunday March 16 2014, @01:39AM (#17032)

    strength is a frequently a useful attribute for a character in a game, while sexuality is not

    This quip made me think of Jessica [gamesretrospect.com] from DQVIII and her "Sex Appeal" skill tree.

    She blows kisses, bashes enemies with her butt, gives puff-puffs, and causing foes to waste their turn ogling her. Maybe not the most powerful choice of skills, but certainly the most fun.

    And how would Dragon Quest Sorceress [wikia.com] animate the dead without her heaving bosom? :3

  • (Score: 0) by Anonymous Coward on Sunday March 16 2014, @10:07PM

    by Anonymous Coward on Sunday March 16 2014, @10:07PM (#17299)

    I'm sure I've 'objectified' venus williams a time or two before bed. I'll grant that she is completely devoid of generic sorts of beauty though.

    My fear is that the most vocal segment of the female/feminist population that hates this stuff just won't be happy with characters that aren't ugly. Maybe I'm wrong. Maybe a variety of characters that are nice to look at as well as a handful that shouldn't be attractive by the nature of their character would suffice.

    That's pretty much how it is for male characters, they look generally attractive but you have your steve buchemis too.