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posted by janrinok on Saturday March 15 2014, @06:02PM   Printer-friendly
from the the-impossible-takes-a-little-longer dept.

lhsi writes:

"The Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming, asking 'can a work be racist or sexist if its creator doesn't mean for it to be?'

The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second." While actively trying to avoid doing everything the 'simple' way, they came into some problems due to subconscious shorthands creeping in.

"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a 'good female look' (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.'"

 
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  • (Score: 0) by Anonymous Coward on Sunday March 16 2014, @12:34AM

    by Anonymous Coward on Sunday March 16 2014, @12:34AM (#17019)

    You make the error of assuming that no one who is ever oppressed accepts the culture of their own oppression, when in fact it is nearly always the case that they do

    Citation please for your first and second assumptions?

    If they were trying to make lots of money from women (whether oppressed or not) they really should take a look at The Sims and try to understand why it sells.
    If they were trying to fix the sexist oppression problem, they wouldn't be making games with characters that look like "runway models" (even as second priority).

    They don't seem to know what they are doing.