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posted by cmn32480 on Sunday July 05 2015, @10:23PM   Printer-friendly
from the i'm-bald-you-insensitive-clod dept.

Nvidia has just provided an impressive demonstration of HairWorks 1.1, flaunting the real-time calculation of around half a million virtual hairs.

In this article from Techfrag.com, we see how Nvidia has taken their Hairworks rendering program for human hair and changed the scale from the maximum of 22,000 to 500,000 hairs in a video.

Previously, Nvidia has conducted tests with 22,000 separate strands, that has been quite a success. The Witcher 3: Wild Hunt is among the first games to take advantage of the Nvidia HairWorks, using which it has greatly enhanced the visible hairstyles of the characters in the game.

But the work of the latest version 1.1 is just breathtaking, as it creates a realistic looking representation of human hair.

The card used to record the video is GeForce GTX 980, and it's not used because it is enough powerful, but the fact that HairWorks functionality only supports NVIDIA cards. Which means AMD Radeon card owners won't be able to enjoy this remarkable effect.

AMD has a competitive (and Open Source) product that will run on both the AMD Radeon and Nvidia graphics cards called TressFX.


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  • (Score: 0) by Anonymous Coward on Monday July 06 2015, @08:31AM

    by Anonymous Coward on Monday July 06 2015, @08:31AM (#205516)

    You think hair is bad? Look at the man-years that went into duplicating lens-flare on the game side, and eliminating it on the movie side. At least until JJ Abrams went crazy with it.