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posted by cmn32480 on Sunday July 05 2015, @10:23PM   Printer-friendly
from the i'm-bald-you-insensitive-clod dept.

Nvidia has just provided an impressive demonstration of HairWorks 1.1, flaunting the real-time calculation of around half a million virtual hairs.

In this article from, we see how Nvidia has taken their Hairworks rendering program for human hair and changed the scale from the maximum of 22,000 to 500,000 hairs in a video.

Previously, Nvidia has conducted tests with 22,000 separate strands, that has been quite a success. The Witcher 3: Wild Hunt is among the first games to take advantage of the Nvidia HairWorks, using which it has greatly enhanced the visible hairstyles of the characters in the game.

But the work of the latest version 1.1 is just breathtaking, as it creates a realistic looking representation of human hair.

The card used to record the video is GeForce GTX 980, and it's not used because it is enough powerful, but the fact that HairWorks functionality only supports NVIDIA cards. Which means AMD Radeon card owners won't be able to enjoy this remarkable effect.

AMD has a competitive (and Open Source) product that will run on both the AMD Radeon and Nvidia graphics cards called TressFX.

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  • (Score: 0) by Anonymous Coward on Monday July 06 2015, @09:40AM

    by Anonymous Coward on Monday July 06 2015, @09:40AM (#205535)

    That sounds questionable. Computer graphics is nowhere near being able to render convincing realistic scenes. Do you have any links?

  • (Score: 1) by Francis on Wednesday July 08 2015, @05:34AM

    by Francis (5544) on Wednesday July 08 2015, @05:34AM (#206351)

    Of course they can, it's just that if you want realistic scenes you normally just hire actors and film outside.

    But, if you've watched the Lord of the Rings, there's that sequence where they're fleeing down those steep stairs and jumping over that missing section of bridge while running from the Balrog. That was completely CGI. Not to mention those sequences with hundreds of thousands of orcs in those battles. The last Indiana Jones movie has a sequence where they were fighting in the jungle as the trucks drove along, and almost all of that was computer based.

    Pixar for Monsters Inc., had to render hundreds of thousands of hairs individually on those monsters as well.

    The point here is that we reached the point where this was possible years ago. It's just that in most cases it makes more sense to just hire some actors and film them rather than get a team working to create something that already exists somewhere.