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posted by LaminatorX on Wednesday March 26 2014, @03:20AM   Printer-friendly
from the 0.1053-What's-Apps-worth-of-stock dept.

Several community members have commented on Facebook's purchase of Oculus VR...

Techwolf writes, "There is news spreading all over the net about Facebook buying up Occulus Rift. Some cheer, some are jeering as kickstarters backers felt betrayed along with open source folks."

Ethanol-fueled writes:

Some of you may have already heard of the Oculus Rift, the kickstarted VR headset platform associated with John Carmack. Earlier today, social networking giant Facebook purchased Oculus VR for $2 billion in cash and stock (chump change compared to the $19 billion it paid for WhatsApp) with plans not so much for VR-gaming, but for VR-real-life...

"Facebook sees VR as a way to join a virtual community from the comfort of your own home and feel like you're really there. Whether you're taking a class, seeing a concert, or checking out the sights in an unfamiliar city..."

And from this article:

"Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face just by putting on goggles in your home." Sounds interesting, but all are not thrilled. Minecraft creator Notch broke off a previous engagement with Oculus after he found out, saying that Facebook "creeped him out."

Perhaps the most surprising bit of news itself buried in those articles is that John Carmack now works for Facebook. Who knew?

Jaruzel writes, "From PR Newswire, 'Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate,' said Facebook founder and CEO, Mark Zuckerberg. Is this the end of Oculus? Will the Rift be forever consigned to Farmville style web games? Does this news help or hinder Sony and their Project Morpheus VR headset?"

Shub writes, "The company is expected to continue to develop technology aimed at the games industry, although Facebook plans to bring it to new markets. Irish Time's Link"

Lagg writes, "I'm personally fuming, but could the inevitable backlash lead to better things in the long term? Perhaps encouraging competition in this emerging market?"

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  • (Score: 2) by c0lo on Wednesday March 26 2014, @05:45AM

    by c0lo (156) on Wednesday March 26 2014, @05:45AM (#21352) Journal

    Continuing my search for VR headsets, I got over this page [], listing about 4 of them being under development, with Sony, Oculus and Valve the main contenders and GameFace Labs listed in "the rest" category.

    Maybe the future is not so bleak

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  • (Score: 3, Insightful) by omoc on Wednesday March 26 2014, @06:25AM

    by omoc (39) on Wednesday March 26 2014, @06:25AM (#21367)

    As for me, Oculus is now (sadly) off the table. I don't think Sony will make their product available for PC and we could only dream of something open-source from them.

    That leaves me with Valve but there has hardly been any news about specs, release dates or anything else IIRC?

    • (Score: 3, Informative) by VLM on Wednesday March 26 2014, @01:14PM

      by VLM (445) on Wednesday March 26 2014, @01:14PM (#21469)

      "That leaves me with Valve"

      They, uh, divested themselves of that whole area of research, resulting in Jeri being fired and CastAR being created as a separate company. As far as I know from legal public sources.

      • (Score: 2) by tibman on Wednesday March 26 2014, @02:28PM

        by tibman (134) Subscriber Badge on Wednesday March 26 2014, @02:28PM (#21517)

        I have read that they fired her because they went with a different VR solution internally. They didn't want competing products. AR wasn't something they were interested in. This all may have happened before she thought up the AR->VR conversion though?

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