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posted by LaminatorX on Wednesday March 26 2014, @03:20AM   Printer-friendly
from the 0.1053-What's-Apps-worth-of-stock dept.

Several community members have commented on Facebook's purchase of Oculus VR...

Techwolf writes, "There is news spreading all over the net about Facebook buying up Occulus Rift. Some cheer, some are jeering as kickstarters backers felt betrayed along with open source folks."

Ethanol-fueled writes:

Some of you may have already heard of the Oculus Rift, the kickstarted VR headset platform associated with John Carmack. Earlier today, social networking giant Facebook purchased Oculus VR for $2 billion in cash and stock (chump change compared to the $19 billion it paid for WhatsApp) with plans not so much for VR-gaming, but for VR-real-life...

"Facebook sees VR as a way to join a virtual community from the comfort of your own home and feel like you're really there. Whether you're taking a class, seeing a concert, or checking out the sights in an unfamiliar city..."

And from this article:

"Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face just by putting on goggles in your home." Sounds interesting, but all are not thrilled. Minecraft creator Notch broke off a previous engagement with Oculus after he found out, saying that Facebook "creeped him out."

Perhaps the most surprising bit of news itself buried in those articles is that John Carmack now works for Facebook. Who knew?

Jaruzel writes, "From PR Newswire, 'Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate,' said Facebook founder and CEO, Mark Zuckerberg. Is this the end of Oculus? Will the Rift be forever consigned to Farmville style web games? Does this news help or hinder Sony and their Project Morpheus VR headset?"

Shub writes, "The company is expected to continue to develop technology aimed at the games industry, although Facebook plans to bring it to new markets. Irish Time's Link"

Lagg writes, "I'm personally fuming, but could the inevitable backlash lead to better things in the long term? Perhaps encouraging competition in this emerging market?"

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  • (Score: 2, Insightful) by Daiv on Wednesday March 26 2014, @12:07PM

    by Daiv (3940) on Wednesday March 26 2014, @12:07PM (#21444)

    This is good news for anyone else looking to break into the whole VR headset movement, especially Sony. -2014-hands-on-project-morpheus-sonys-vr-headset/ []

    With Facebook distrust at an all-time high, this is the perfect storm for someone else to move in and look like the white knight.

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  • (Score: 2, Informative) by AgTiger on Wednesday March 26 2014, @01:36PM

    by AgTiger (1060) on Wednesday March 26 2014, @01:36PM (#21485)
    Real Story of the Rogue Rootkit [] - "Security Matters" column by Bruce Schneier in Wired Magazine

    Just something to keep in mind...
    • (Score: 1) by Daiv on Wednesday March 26 2014, @03:22PM

      by Daiv (3940) on Wednesday March 26 2014, @03:22PM (#21551)

      I never said or implied SONY was a white knight. I specifically said "someone ELSE to move in and look like the white knight."

      Also, 1) That's Sony BMG. Sony's MUSIC division, not the gaming division. 2) Sony hasn't released any rootkits since, and seems to have learned their lesson. 3) If you hold grudges forever, you'll eventually run out of things to support.

      I'm rooting for another unknown to come out of the woodwork and not take the million$/billion$ buyout, for the record. That's what keeps the huge corporations on their toes.