Paul Vebber, a gameplay instructor in the navy, says that in the past decade the government has started using strategy board games much more often. They do not help predict outcomes. For that, the Pentagon has forecasting software, which it feeds with data on thousands of variables such as weather and weaponry, supply lines, training and morale. The software is pretty accurate for "tight, sterile" battles, such as those involving tanks in deserts, says an intelligence official. Board games are useful in a different way. They foster the critical but creative thinking needed to win (or avoid) a complex battle or campaign, he says.
The article goes on to explain that board games are advantageous over computer-based games for what is essentially a simulation:
...you can constantly tweak the rules to take account of new insights, says Timothy Wilkie of the National Defence University in Washington, DC. With computer games, this is much harder. Board games can also illuminate the most complex conflicts.
"name of which I forget"
I searched and its Federation and Empire. And a game only takes 5-10 hours unless you buy the 20 or so add on packages so you can tactically simulate star fleet marine individual combat instead of just rolling the dice to see if you take the station, or tactically simulate resource production and logistics instead of just rolling dice. Then, if you own and use all the addons, one game takes all summer. I think the romulan star empire was winning when they went back to school.