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posted by mrpg on Saturday October 21 2017, @04:51AM   Printer-friendly
from the /*-trueplay()-*/ dept.

Are you game?

Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.

The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.

[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."


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  • (Score: 3, Funny) by Gaaark on Saturday October 21 2017, @03:10PM

    by Gaaark (41) on Saturday October 21 2017, @03:10PM (#585673) Journal
    "Hey game developers, MacOS and SteamOS don't have TruePlay™. You should develop your game only for Microsoft™ Windows™ and Microsoft™ XBox™One™ if you don't want those cheaters to ruin your game."TM
    --
    --- Please remind me if I haven't been civil to you: I'm channeling MDC. I have always been here. ---Gaaark 2.0 --
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