Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.
The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.
[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."
(Score: 4, Informative) by crafoo on Saturday October 21 2017, @04:47PM (1 child)
Windows 10 is the equivalent of an outsourced government Citizen Compliance Officer watching over you at all times as you read from the library, do your banking, and engage in day-to-day private business transactions.
I think I may have grossly misjudged how important the open software initiative is and how important it is to have fully documented, open hardware.
(Score: 2) by RamiK on Saturday October 21 2017, @09:21PM
https://www.youtube.com/watch?v=KrksBdWcZgQ [youtube.com]
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