'Star Citizen' Reaches $200 Million in Funding
Dedicated Star Citizen fans have pushed the game's crowdfunding revenue to a new milestone with the game now having raised over $200,000,000.
Currently playable in an alpha version that's available after purchasing one of the various game packs, the most common starter packs totaling around $45, Star Citizen and its developer and publisher Cloud Imperium Games have been raising money for the game for several years. According to the live stats for Star Citizen's crowdfunding progress, the game has raised $200,024,490 at the time of publishing with exactly 2,121,588 "Star Citizens" contributing to the game. That equates to just over $94 spent on the game per person.
[...] Star Citizen is currently in development and has a playable alpha with no official release date announced for the full game.
It'll come out of Beta around the $1 billion mark.
Also at Wccftech.
Previously: Star Citizen Reaches $100 Million in Crowdfunding, Alpha 2.0 Released
Star Citizen Developers Sued by Crytek
Star Citizen Begins Selling a $27,000 DLC Pack
'Star Citizen' Court Documents Reveal the Messy Reality of Crowdfunding a $200 Million Game (the story was updated with a correction stating that the actual number was a little over $190 million)
(Score: 5, Funny) by ikanreed on Monday November 19 2018, @03:49PM (2 children)
"Video game" implies you can play it. Right now it's a fucking "Fly around and show how much you spent on a 3d model" engine.
(Score: 0) by Anonymous Coward on Tuesday November 20 2018, @09:21AM (1 child)
Vegastrike has been beautiful looking, had multiplayer, and as far as I remember supported turrents for... 10+ years now.
I fucked around with the privateer fork of it, with the WCU assets added on top of it it around 2010. My GPU had a hard time keeping up, but it had multiplayer, including turrets, dozens of ships with customizable payloads and Privateer level econ (vegastrike got much better econ within a few years, although it was mostly list based, not 'shiny' 3d objects you could buy and sell.
What it didn't have at the time was customizable skinning or coloring, and there were only a few capital ships available. It also needed some sort of Armada/4X/RTS base or base ship building to be really compelling. Sadly I think interest got lost in it, especially after the main producer of the WCU content went away, right as vegastrike broke all the old data by changing formats.
Maybe someone here can find interested parties to look for the WCU content and privateer-remake sourcecode and finally update it to be compatible with newer vegastrike versions and update it to be graphically compelling, while still matching the original Wing Commander 2D art style (which most of the models did an admirable job of.)
(Score: 2) by ikanreed on Tuesday November 20 2018, @03:24PM
I played Vegastrike in college, and, regardless of mechanics or art or fun, it was atrociously badly written. "%n fighters of faction %s are making trouble in system %s" badly written.