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posted by chromas on Saturday January 05 2019, @01:11AM   Printer-friendly
from the weak-demand-for-high-prices dept.

Screeech... DRAM! Weak demand hits memory-makers as they slam on CAPEX brakes – analyst

The three DRAM suppliers are scaling back production growth as memory demand falters with no sign of recovery. The DRAMeXchange research outfit has said annual DRAM capital expenditure (CAPEX) growth has gone negative for 2019 as Samsung, SK Hynix and Micron respond to weak seasonal demand in the first quarter and beyond. DRAM prices had risen for nine consecutive quarters until the last 2018 quarter, when they fell 10 per cent compared to the third quarter.

The demand outlook for PCs, servers, smartphones, and other end-consumer products is weak and the threat of a China-US trade war is not helping things. DRAMeXchange expects first quarter DRAM prices to show a 15 per cent fall, and see 10 per cent in the next, and then 5 per cent in both the third and fourth quarters, unless something positive happens, like China and the USA becoming best buddies.

The three DRAM suppliers are locked into some production output growth this year but have scaled back their CAPEX plans and reduced growth expectations as a result of the price falls.

Related: Tsinghua to Build $30 Billion DRAM/NAND Fabrication Plant in Nanjing, China
IC Insights Predicts Additional 40% Increase in DRAM Prices
Samsung Preparing to Build Another Memory Fab Near Pyeongtaek for $27.8 Billion
U.S. Indicts Chinese DRAM Maker JHICC for Alleged Industrial Espionage


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  • (Score: 5, Informative) by SomeGuy on Saturday January 05 2019, @03:02PM (1 child)

    by SomeGuy (5632) on Saturday January 05 2019, @03:02PM (#782514)

    4 GB is low? Heck, I have used computers with only *4K* bytes of RAM.

    I recall 4k would only hold only the tiniest BASIC programs. Some assembler could do some interesting things, but I/O was usually very limited, so little room for data. Still, that was 4k bytes under ones own personal control and not at the mercy of some company mainframe timesharing system.

    With 16K it became possible to do some actual data processing, although programs had to be terse with only the most minimal of features.

    With a whopping 64K it was finally possible to make professional, reasonably featured software packages. With occasional graphics too!

    128K-512k opened the door for doing more than one thing at once, either using multitasking or resident programs, and you could add built-in help files without using up too much memory. You could spend extra code making programs "friendly". Or even have a full blown GUI. It was now practical to code in higher level languages without worrying as much about coding tight assembler.

    640k - well, that stuck around for a while partially due to the limits of the original PC/XT but also because IBM took their time getting a usable OS environment out the door. IBM Topview turned in to Flopview, and multitasking DOS or OS/2 kept dragging out. Meanwhile hacks to extend DOS memory such as EMS/XMS/UMB/DPMI popped up. A few GUI shells for Windows came about, such as GEM, Deskmate, or that toy from Microsoft called Windows - but none of those initially did much to address memory issues. Still, some remarkable programs fit in to 640k.

    1MB - 4MB, with this much RAM using a GUI such as Windows, OS/2, or MacOS was now a practical thing to do. This much RAM made it possible to process graphics, process decent sized databases, work with large documents, and do it all in a friendly manner.

    8MB - You needed this much RAM to play DOOM without chunking. End of story. :P

    16MB-32MB RAM With this much RAM it became practical to run protected mode operating systems on PCs and include networking, similar to those that were once only found on mainframe/minis/servers.

    64MB-256MB dealing with large amounts of graphical based document pages (web pages) and with additional CPU speeds, interpreted or JIT languages such as Java or .NET were now practical although slow and bloated compared to traditional application.

    256MB - whatever. Honestly, I have a hard time fathoming anything that average people NEED that really should require much more memory than that. Yes, power users and gamers will always be able to fill any infinite amount of RAM or hard disk space they are given. More memory means more possible instances of whatever you were already doing - great for virtualization but not something "normal" people need. Games that are more realistic than going outside? Great, whatever. Process a "webscale" database all in RAM? Great. If you can put 9000 hojillibytes of RAM in your PC, great. Point is, it just hasn't been exciting in a long time, and it is hard to talk about programs that claim to need that much without wondering how much is being wasted.

     

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  • (Score: 3, Interesting) by Joe Desertrat on Saturday January 05 2019, @11:26PM

    by Joe Desertrat (2454) on Saturday January 05 2019, @11:26PM (#782634)

    Honestly, I have a hard time fathoming anything that average people NEED that really should require much more memory than that....and it is hard to talk about programs that claim to need that much without wondering how much is being wasted.

    If one does any sort of even minor image editing nowadays 256 MB won't even come close to cutting it. My camera is already "obsolete" by newer standards, yet it has 26-35 MB sized raw images. Programs that can comfortably handle them are currently memory hogs. If one does any video editing, the memory required increases almost exponentially. A lot of it is of course crap that the developer put in for whatever reason (usually it is to make it all shiny looking). We could do with far more "primitive" looking programs that simply and easily perform the basic functions required.