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posted by hubie on Friday December 09, @09:18AM   Printer-friendly
from the ASCII-mode-still-the-best dept.

The cryptic game's new interface welcomes newcomers but preserves the chaos:

After a long night of playing DwarfFortress, I had a concerned look on my face when I finally went to bed. My wife asked what was wrong. "I think I actually want to keep playing this," I said. I felt a nagging concern for many weeknights to come.

Available tomorrow on Steam and itch.io, the new version of Dwarf Fortress updates the legendary (and legendarily arcane) colony-building roguelike with new pixel-art graphics, music, some (default) keyboard shortcuts, and a beginners' tutorial. The commercial release aims to do two things: make the game somewhat more accessible and provide Tarn and Zach Adams, the brothers who maintained the game as a free download for 20 years, some financial security.

I know it has succeeded at its first job, and I suspect it will hit the second mark, too. I approached the game as a head-first review expedition into likely frustrating territory. Now I find myself distracted from writing about it because I keep thinking about my goblin defense and whether the fisherdwarf might be better assigned to gem crafting.

[...] Using the new tutorial modes' initial placement suggestions and following its section-by-section cues, my first run taught me how to dig down, start a stockpile, assign some simple jobs, build a workshop, and—harkening back to Johnston's final frustrations—craft and place beds, bins, and tables, made with "non-economic stone."

That's about where the guidance ends, though. The new menus are certainly a lot easier to navigate than the traditional all-text, shortcut-heavy interface (though you can keep using multi-key combinations to craft and assign orders if you like). And the graphics certainly make it a lot easier to notice and address problems. Now, when an angry Giant Badger Boar kills your dogs and maims the one dwarf you have gathering plants outside, the threat actually looks like a badger, not a symbol you'd accidentally type if you held down the Alt key. If you build a barrel, you get something that resembles a barrel, which is no small thing when you're just getting started in this arcane world.

[...] However gentler the aesthetics and guidance for a newcomer, all the game's brutally tough and interlocking systems are intact in this update. These systems crunch together in weird and wild ways, fed by the landscape, your recent and long-ago actions, and random numbers behind the scenes.

[...] But I'll be back. For me, the commercial release of Dwarf Fortress succeeded at transforming the game from a grim, time-killing in-joke for diehards into a viable, if not graceful, challenge. I will start again, I will keep the badgers and floods at bay, and next time, I might have the privilege of failing to a magma monster, an outbreak of disease, or even a miscarriage of dwarf justice.


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  • (Score: 3, Informative) by sweettea on Friday December 09, @04:38PM

    by sweettea (2023) on Friday December 09, @04:38PM (#1281884)

    I am happy for the DF authors that they have finally found a way to make their life-work accessible to the world. I view it as a far more complicated work of art than TempleOS was, and admire the tenacity that has let them persist in creating DF for years.

    It's a unique experience to do DF classic, to be sure. Personally I've got the shortcuts mapped into my head so hard that I don't cognizantly know them, and using to scroll between z-levels feels natural enough that I've accidentally tried to use them in Factorio. But then again, I've been a long-time addict... started playing in 2006, and stopped upgrading in 2009 -- I didn't like the addition of additional enemy elements to the game, necromancers caves and cave biomes and things like that, and I had a heavily modded version with lots of extra stones and tweaks to material frequencies in it, and I didn't see a point. I still fire up my fortress from back then occasionally.

    But I'm happy for the Adams, and I'm happy they at last have millions of dollars, as they ought for their tremendous work.

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