So the US Representative for my area, David Jolly, just announced that he supports gay marriage "even though he, as a Christian, believes in ['traditional' marriage]". I predict that this support will last exactly as long as it takes for his support to have an effect on the polls.
¿No es ridÃculo ver como peleamos por libertades digitales cuando estamos atrapados por fronteras? Aun es mas gracioso pelear por los derechos de animales cuando no luchamos por nuestros vecinos. Buscamos la utopÃa digital cuando no existirá por que aceptamos guerras sin sentidos. Encarcelamos a personas que piensan distinto a nosotros, tememos a lo distinto.
Nos consolamos con cosas pequeñas que no tienen sentido, no buscamos la paz ni l igualdad de genero por que aun existe el machismo, el feminismo. Tenemos religiones las cuales dividen, partidos polÃticos.
Estamos realmente perdidos.
This is fodder for testing https://github.com/SoylentNews/slashcode/issues/59.
Nested "blockquote" and "q" elements:
test1: zero
one two three
four five six
seven eight
nine.
Nested "blockquote" and "em" elements:
test2: zero
one two three
four five six
seven eight
nine.
(See this SN comment for context)
I've just run off and registered greyweb.org (almost went with greyweb.me, then spotted that one of the 'holy-three' tlds was still available) - not sure what I'll do with it, other than maybe run a small blog talking about 'underground' net-systems or whatever.
My second idea was a no-ip.com type thing (hostname.greyweb.org) but with a built-in index on www.greyweb.org so people could find (if you wanted them to) the stuff you were hosting. I'm not a tor fan, and for some running tor is too close to the real Darknet that they don't want to - sometimes just not hosting out on the public cloud is enough.
Anyone got any other thoughts of stuff I could put on it?
(Of course the first thing to do is a robots.txt with full disallow).
-Jar
[Full Title: Ouya Offers Yearly Subscription for Full Game Library - For a Short Time]
From Ars Technica:
Recent games shows like the Game Developers Conference and E3 have come and gone with little fanfare or hubbub surrounding the Android-powered Ouya console other than small promotional displays and a seemingly stillborn Ouya Everywhere initiative. This week, Ouya has tried yet again to get gamers' attention by way of a crazy, limited-time bargain: the Ouya All-Access Pass.
The pass, which costs $60 and lasts for a full year, is meant to unlock seemingly unlimited access to the Ouya online store's major paid offerings: namely, "one-time purchases under $30 such as full-game unlocks and level-pack add-ons." However, the fine print explains that downloadable content designed to "enhance gameplay" with options such as "extra lives and power-ups" is not included in the All-Access Pass, which may create a blurry line between what content is and isn't included. Ouya's Chess 2 , for example, doesn't include a full "unlock" purchase but rather coin packs used to enable online play at a cost per online session.
The promotion comes on the heels of a March change in Ouya policy allowing developers to make paid games that don't include free demo versions or in-app purchases. That shift made particular sense for a wave of serious games coming to Ouya, including That Dragon, Cancer, and Thralled, whose sensitive content might be undermined by "pay more to keep going!" alerts mid-stream.
It appears to need the attention:
Though Ouya has yet to announce firm sales figures for either its hardware or software, developers have routinely complained about low sales for their Ouya fare. A Gamasutra report from last October saw that issue come up as a recurring theme, and our own interviews with game designers have echoed that sentiment in kind. In an e-mail interview, Chess 2 developer Zachary Burns told Ars that "there is no money in the [Ouya] userbase," though he was quick to express unabashed appreciation for the promotional and developmental support given by the official Ouya team.
However, those interested in this deal are too late, as:
the promotion has already been closed. Visitors can enter their e-mail address at the promotion's link to receive an alert if/when it resumes.
A journal by NCommander the other day got me thinking (I know, dangerous but I was bored) and what we need here is a Gamer's Corner for fellow Soybeans users to post what games they are playing, build teams, trade in game items, etc. I think this would help build unity and community while at the same time helping the users hook up and do better in their games.
Anyway until one of the admins gives us a true gamer's corner section I figured we could use this post as a starting point so feel free to post what games you are playing you'd like to have others join, in game gear you'd be happy to give away/swap, basically anything to do with games and gaming feel free to post it here.
Allow me to get the ball rolling with a little gift for the fellow Soybeaners...if you recently picked up Borderlands II GOTY off the Steam sale and haven't maxed your character yet? I have plenty of orange items from the great loot hunt last year, lvl 50-70 and I'll be happy to work out times to hook up in game and dole out the loot. Drops will be limited depending on how many folks respond and will go on until the loot is gone, I don't have enough of each weapon to take requests for specific guns but feel free to ask and if I have it its yours, also have some sweet blue and purple weapons like the Morningstar sniper rifle I'll be happy to drop and if you prefer a particular type of weapon, like say shotgun or rifle I'll be happy to look and see what I have.
I just set the minimum story count to 15 on the main page. This will give you 5 more stories showing when the day changes. As we are currently posting around 15 stories a day, the new setting will show about a days worth of stories at any one time. The default of 30 max stories has not changed so you will see all of the stories posted in a day on the home page (as we have not posted that many in a day).
I do have code in place to have the max stories preference setting to work again (testing on dev), but it was originally disable due to cache misses. I need to investigate if the code is able to handle arbitrary max stories for each user, without degrading server performance. I had an idea to have the preference a drop down of preselected max numbers so that cache hits would be better as more users would have the same values.
If you have a suggestion please let me know.
Over the past few days the submissions queue has been getting very low. Other than resolving to actually try to submit more, it led me to wonder if SN are posting articles too frequently?
Counting back the past 3 days, there were 12,13 and 14 articles per day. Some of these only had single digits for comments before being bumped off the top spot by newer article.
Surely if this site is all about the discussion and not the articles themselves then letting stories linger a bit before releasing a new one, would be more beneficial.
What's the criteria for the article release frequency, and does it need to be slowed down a bit?