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Women's Equality Day

Posted by The Mighty Buzzard on Wednesday August 26 2015, @03:42PM (#1395)
8 Comments
/dev/random

So, it's Women's Equality Day. Lot of you probably think about this time I'd be busting out with a sexist rant. Hate to disappoint but I'm all about equality. Actual equality though not this bullshit third-gen feminist version of equality where they think equality means special treatment for their tragic victimhood.

No, equality always has and always will mean equal treatment. Every single time. No exceptions for past mistreatment. No white-knighting up if someone with tits comes crying on your shoulder that people are mean to her just because she calls them misogynists, shitlords, tools of the patriarchy, etc...

In fact, no calling yourself a feminist period. If you do it as a woman it's saying you feel your entire gender has been victimized and should be given special treatment because it is incapable of taking care of itself. If you do it as a man you're saying an entire gender is in need of your protection.

You either treat a woman as if she's an adult and as capable of taking care of her own shit as you are, or you don't. There is no "yes, but" to it. Equal treatment or sexism, there are no other choices.

testing journal update

Posted by NCommander on Monday June 01 2015, @02:56AM (#1260)
9 Comments
Code

fwswgwergwe

If minimum wage is so good...

Posted by khallow on Thursday May 28 2015, @03:27AM (#1255)
1 Comment
News
This story encapsulates the bullshit that surrounds current "living wage" proposals. A labor union leader fights hard to get a $15 per hour minimum wage implemented in Los Angeles and then turns around and seeks an exemption from the law for his labor union.

Aside from the enormous hypocrisy of this effort which indicates to me that maybe having a lower minimum wage is not that big a deal for certain supporters of the law, we have a demonstration here that someone thinks that being able to work for less is advantageous to the members of his labor union. If that is true, then shouldn't it also be true for those who don't have to comply with the law by virtue of living somewhere else or who can hire machines and robots instead of people? Why should we expect that high minimum wage laws won't cause high unemployment when even some of the supporters feel otherwise?

It'll also be interesting to see if this greed undermines the effort to increase minimum wages elsewhere in the region.

Finally jumped into the MMO snake pit

Posted by Hairyfeet on Sunday April 19 2015, @06:09AM (#1165)
2 Comments
Software

Sigh, with it becoming harder and harder to find decent single player games, as i am not part of the "dudebro" demographic and therefor do not care for your "Medal Of Dooky: Halo Of Killzone Gears Edition" style of games I decided to jump in and try one that looked the least "dude bro"ish and that game is....War Thunder.

I have to give the designers of the game credit, as nearly ever other "FTP" game I've ever played is either so grindtastic its insane or so badly pay to win its not funny but at least in these early tier 1 games? Its really not, hell you can take the default tank (that you get free repairs on forever so you can be as nutty as you like with it, nice) and actually start getting kills in the first few minutes of the first game, its really all about keeping your head on a swivel and remembering to watch your reload times. Nothing will give you a smile quicker than somebody coming to strafe the tank formation you are in and you blow its wing off with the 20mm of your Panzer II lol.

So if any of you are getting sick of the usual fare and want something a little different? Do NOT be put off by the fact its planes and tanks (and soon to be ships) as its beyond easy to drive with a standard keyboard and mouse. If you can play an FPS? You can play War Thunder. Maybe if a few guys here give it a spin and like it we can get a team together, having :"Team Soybeans" roll the tanks while "Run To The Hills" by Iron Maiden plays? That would be a blast.

Let's Play NetHack (2, 3 and 4) & Dwarf Fortress

Posted by NCommander on Sunday April 12 2015, @05:32PM (#1154)
13 Comments
Code

It's been a busy week between class, and doing my Let's Play series; I've found doing Let's Plays a good way to unwind after a stressful day, and I've also done a bit more livestreaming. To avoid spamming the journal list, I'll likely just do weekly updates until I have communities implemented properly in rehash.

Dwarf Fortress
For those who missed it, I've started a livestreaming series where I play one of my favorite games of all time, Dwarf Fortress. I'm keeping a recap thread going alive on the official DF forums at Bay12. For those who are fans of the game are recommended to check it out. My schedule is somewhat fluid from week to week, and is complicated by a trip to New York City Sunday-Tuesday, but I will try and stream at least once week, or two; I'll usually announce streaming times 24-48 hours in advance, and on Twitter.

I'll name dwarves after those who commit story snipits, or those in the Livestream chat. My next broadcast date is tentatively late Wednesday, but that's subject to change.

NetHack
I have uploaded episodes 2, 3 and 4 (scheduled to go live at midnight tonight), with hope of having regular updates on Monday, Wednesdays, and Fridays. I have footage through episode 7 recorded, but episode 5 requires considerable editing as I do Sokoban in that, and I edited out most of the boring parts (which will be uploaded as a "special" video) with, or soon after 5.

Episode 2
  - On this episode of Let's Play NetHack, we wander our way through the Gnomish Mine's, groaping our way through the dark in hopes of finding Minetown.

Episode 3
  - As our first character meet an unfortunate end, a shocking revelation is revealed that sending our poor host into a mental breakdown.

Episode 4 (goes public at midnight)
  - We learn that Barbarians can fight well in the dark as multiple events conspire to drive us crazy.

If you enjoy my videos, please, leave comments, and subscribe to my channel. Furthermore, I'll offer shoutouts and credits to anyone who'd be up for creating titlecards for my series, and perhaps offer them an exclusive chance to choose a game to me livestream or do a LPs. Given requests, I'm also going to record a special video at some point that goes more into detail on how to play NetHack specifically.

Livestreaming This Weekend Sat 12-6PM EST + NetHack Updates

Posted by NCommander on Thursday April 09 2015, @11:33AM (#1143)
3 Comments
/dev/random

So, I've been feeling the urge on doing another livestream this weekend, and was debating what game to stream. I've had an urge to play Dwarf Fortress as of late, which also allows for good interaction with those in the community due to nickname and assigning roles; and perhaps keep playing the same fort over a series of streams. The tentative time of this livestream would be 12-6PM EST, on my Twitch channel. I'd be up for fielding questions from the community, talking about gaming and tech in general, basically the insanity of April Fools, only a more reasonable block of time.

I think I got all the kinks out of my recording setup, so I should be more reasonably be able to edit and post the stream (for those who missed the previous post, my recording of the 24 hour livestream was corrupted due to stupidity and user error). I'd be interested in suggests of what biome to play in, as well as names for the initial dwarves (6 remaining, excluding the one I claim for myself).

In other news, I've continued my Let's Play of NetHack, with Part 2 posting on Wednesday. Part 3 was supposed to go live on Friday, but got released a day early by mistake.

Let's Play NetHack (Introduction and Part 1)

Posted by NCommander on Monday April 06 2015, @05:01AM (#1137)
4 Comments
Code

As promised, I've started a Let's Play series going into the details of NetHack as I once again quest for the Amulet of Yender through the Mines of Menace. For those who've never ascended, or just wish to understand the game better, I'm going into detail on much of the mechanics behind the game such as wand identification, price IDing, curse testing, and so forth. Hopefully with my guidance, you too can one day ascend into a demi-god. I'll try and update the series Monday, Wednesdays and Fridays, but I may miss a day if life gets too hectic.

All my content, unless otherwise noted, is licensed under the Creative Commons ShareLike-Attribution license, and encoding in a WebM container with the VP8 and Ogg Vorbis codecs. I'll be uploading the raw WebM files once I have a suitable host to do so.

Introduction to NetHack
  - In which the interface, goals of the game, and dungeon layout are explained.

Let's Play Nethack #1
  - In which we start off as a Dwarvish Valkerie, get our first artifact, and run into trouble.

Doing a Let's Play Series of NetHack and Future Livestreams

Posted by NCommander on Friday April 03 2015, @07:11AM (#1127)
3 Comments
/dev/random

So, given the success of the livestream, I'm discussing with the staff doing future livestreams to sit back, discuss things with the community and such. We're thinking about once a month, and perhaps doing a multiplayer game that everyone can join in on (I'm thiking either Civilization or Europa Univeralis IV).

However, given my own experiences doing it, I'm going to try my hand at doing a Let's Play. Given its where we started, I thought it would be most appropriate to start with a series based on NetHack, and am working on recording an introduction video which will go over the basis of the game, and help prevent the series from being too repeative (I'll only upload runs which have a decent chance of ascending; generally ones that make it to Mine's End and finish Sokoban, maybe a bit further).

I'll post the intro video and my first episode hopefully this week. I'll probably upload them to YouTube and provide raw files. I'm encoding my raw videos in VP8+Ogg Vorbis in a WebM container, and will be licensing my content under Creative Commons Attribution-ShareAlike 4.0 International. Once I figure out a place to upload large WebM files, I'll also provide the edited source files for anyone who is YouTube allergic. I'll probably enable monetization on my account and let YouTube place ads in my video, to hopefully get a little money out of it. Beside NetHack, I may feature other games on Linux and open source gaming in general.

NOTE: This is a personal project and not related to SN directly. Unless something is on the main page, assume this is non-SN related, and I'm just writing about it here (since this is the closest thing I have to a blog)

IPv6 is fun (More rehash(ed) work)

Posted by NCommander on Sunday March 29 2015, @05:33AM (#1113)
0 Comments
Code

Finally got the first set of code committed to rehash to allow use of IPv6 properly (dev.sn.org has had a AAAA record for ages, but IPv6 address handling has been hosed since day 1, that's why we don't publish one for production). Just need to add some UI tags so admins can see if a ipid/subid is IPv4 or IPv6, and we're more or less set here.

Bug fixing, one hack at a time (Rehash porting progress)

Posted by NCommander on Friday March 20 2015, @02:56PM (#1096)
3 Comments
Code

Squished an annoying bug in rehash that prevented formkeys working due to changes in how mod_perl works, I dunno worse, the abuse of the MP1 API, or the hack I had to code to emulate the old behavior; here's the comment I left about it:

                # UNBELIEVE HACKINESS AHEAD
                #
                # Ok, under MP1, it was possible to use param as a "semi-persistant" scratchpad
                # that is, to save a new element in the hashref, and get it back by future calls
                #
                # This worked because the older APR methods allowed you to store into the HASREF.
                # even though this behavior was wrong, and bad according to MP documentation. MP2
                # now removed the STORE method from the APR tables so any attempt to write to them
                # goes BANG.
                #
                # Since we can't do that now, we're going to have to fake it. On our first call to
                # getCurrentForm, we'll copy the param tables to a hashref, then shove it into the
                # apache2 pnotes, and then retrieve it on demand.
                #
                # This is a fucking hack, but I can't think of a better way than to refactor a TON of
                # perl, and perl is not a language that makes it easy to refactor ...