[Full Title: Court Allows Google's University Book Scanning Sans Author Permission]
Ars Technica has a piece on the ruling:
A federal appeals court on Tuesday upheld the right of universities, in conjunction with Google, to scan millions of library books without the authors' permission.
The 2nd US Circuit Court of Appeals, ruling in a case brought by the Authors Guild and other writers' groups, argued that the universities were not breaching federal copyright law, because the institutions were protected by the so-called "fair use" doctrine. More than 73 percent of the volumes were copyrighted.
The guild accused 13 universities in all of copyright infringement for reproducing more than 10 million works without permission and including them in what is called the HathiTrust Digital Library (HDL) available at 80 universities. The institutions named in the case include the University of California, Cornell University, Indiana University, and the University of Michigan.
Those with "certified print disabilities" like the blind may access the complete scanned works, which the New York-based appeals court also found are preserved indefinitely because of their digital reproduction. Those without disabilities may only search keywords in the books unless an author grants greater permission.
The full ruling may be found here.
exec has been relocated to a (usually) always on webserver, so should be available more
also has remote updating from github and remote restarting, which means i can still tinker on my laptop :-)
try this in irc for a list of supported commands that anyone can run:
~list
use ~join #chan if you would like exec to join a channel, and ~part to get it to leave. #test is the only channel that ~part won't work for.
feel free to play/test/pilfer/etc. suggestions are always welcome too.
source code here:
https://github.com/crutchy-/test
more info here:
http://wiki.soylentnews.org/wiki/IRC:exec
During the CD Projekt RED and GOG.com Summer Conference, GOG (Previously, Good Old Games) announced their plans to release GOG Galaxy.
From GOG.com's News section:
GOG Galaxy [is] a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically.
One may think this will lead to client lock-in with mandated use, but:
here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website.
They go on to describe cross-play:
We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We're taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.
Signing up on the Galaxy page appears to queue you for the beta of both Galaxy and the first game to use it, The Witcher Adventure Game.
Previous Articles:
So, it appears we have quite a community of DF players here at SN, and enough I think to warrent getting a succession game going. For those who are unaware, succession games are when one plays for one year (Spring to Spring traditionally), then passes off the fort to the next player in line. Boatmurdered is perhaps the most famous of the succession games ever done, though there are others, such as Battlefailed, Failcannon, and .
I'm interested in doing this, especially since it requires relatively little in infrastructure to setup. I'd like to do it on SN itself, perhaps either with a shared account as journals, or just creating a new section on the site. Obviously I'm going to have to tweak the codebase to allow images, and it gives a way to help build our community out. So, if we do this, here's what we need to decide:
What type of biome?
And probably some other stuff. I've been playing a fort which is at war with the elves, and I find its quite a bit of fun since you regularly get seiged, and requires that we have a badass military to survive (and there are ways, even in stock, to get military training to work and start churning out Lords and Masters relatively quickly.
I recommend we apply bugfixes to the raws such as elven treecap diplomacy, and human merchants, which seriously helps getting the supplies we need. I've had good look with Accelerated Modest Mod for bug fixes, and preventing FPS death even in crud hardware so its my vote if we just don't go vanilla. I also recommend we also use all the DFHack fixes (the patrol bug one is almost essential).
Post below if you're interested, turn list is first come, first serve, but you can sign up for a second turn after your first (likely necessary since I expect only 5-6 players). Regular updates, and timely turns are a must as well. Beyond that, the sky is the limit.
colored city flags implemented.
haven't completed unit attacking yet, but i've sort of got a placeholder for it in the code that occurs when a unit tries to move into another player unit coord (currently outputs a status indicating foreign unit)
https://github.com/crutchy-/test/blob/master/scripts/irciv.php#L902
also have set unit data for attack/defense strengths, and there's some notes about attacking @ http://wiki.soylentnews.org/wiki/IRCiv#Development_notes
implemented whois-based authentication of internal exec bot administration commands and also alias-specific account lists, and a ~civ-admin alias was added with an account list to allow easier administration tasks in a more secure manner.
administration tasks added as listed here: http://wiki.soylentnews.org/wiki/IRCiv#Administration_commands
will endeavor to document these a little better down the track. at this stage just trying to make sure i document added usage syntax somewhere so its not forgotten.
coming up next... finishing off attacking foreign units
====
pushed latest code to github: https://github.com/crutchy-/test
note: irciv.php and irciv_lib.php contain most of the game functionality and can be found in the scripts directory
latest web map demo here: http://irciv.port119.net/?pid=2
join the #civ channel in soylent irc
more info:
http://wiki.soylentnews.org/wiki/IRCiv
http://wiki.soylentnews.org/wiki/IRC:exec
Here is a preview of upcoming changes to SoylentNews that are scheduled to go live on 6-1.
While not everything has been fixed we are making progress. If you want to check the changes out now go to http://dev.soylentnews.org. If you signed up on SN before 4-1 your account is already on dev and you can log in if you care to.
Managed to kick out the first draft of the bylaws, they're here on the wiki http://wiki.soylentnews.org/wiki/Incorporation/Bylaws for anyone who wishes to take a look. I need to fill out some more paperwork, then submit the entirity of the mess to a lawyer. I got a few recommendations, so mostly now is lawyer shopping.
Here at the shop I get to use and try more gear than most and one thing I've noticed is that AMD driver 14.4 is to be AVOIDED at all costs! they have already issued one fix so far but even the "fixed" driver just doesn't work. I use a lot of the HD77xx series cards (liked them so much myself and my family are all on HD77xx) and the new drivers are just terrible on those cards, it makes boot slow to a crawl, many formats of video just don't play, even seeing BSODs when playing some H.26x formatted vids.
If I had to guess its the new HSA or Mantle causing the teething problems but until they figure out the cause its best to stick with 13.12 which is rock solid.
added detection/visibility of foreign units, including updating of all player maps affected by a move.
added some map features (grid coords, city name labels, unit shields, city flags)
unit shields are colored specific to each player, but yet to color city flags
added development notes to wiki
added "wiki-todo" alias to exec
coming up next... coloring city flags & attacking foreign units
====
pushed latest code to github: https://github.com/crutchy-/test
note: irciv.php and irciv_lib.php contain most of the game functionality and can be found in the scripts directory
latest web map demo here: http://irciv.port119.net/?pid=1
join the #civ channel in soylent irc
more info:
http://wiki.soylentnews.org/wiki/IRCiv
http://wiki.soylentnews.org/wiki/IRC:exec
For those that haven't tried it lately Comodo Internet Security has added a bit of brilliance...a virtual machine desktop! With this even your most clueless users/friends/relatives can have the added security of surfing in a VM without having to know squat about OSes and VMs, here is how...
1.- Give them the free Comodo IS, 2.- If they don't have it install MSFT Silverlight (no worries about zero days and the like though, because the VM runs in a locked down sandbox), 3.- Show them where the big button is that says "virtual desktop". For the most clueless Comodo comes with a widget on the desktop with most functions including virtual desktop. 4.- There is no step 4, let your user enjoy a virtual desktop loaded with Google apps and Comodo Dragon for surfing while you enjoy not having to worry about infections on their system. Hell it even comes with Angry Birds to give 'em a reason to start using it!
For years we've known that using a VM locked down and separate from the OS was a good thing but its just been too complicated for Joe and Jane, well Comodo hs that problem licked, I have handed it to some of my most clueless and virus prone customers and so far? Clean as a whistle. Its easy, increases security by a large amount, and its free...what's not to like?