We find that more mature game currencies have a price volatility of one-third of that of Bitcoin, at a level similar to that of small size equities or gold. The decentralized structure of Bitcoin does not seem to be the cause of the recent price instability, as game currencies are also managed by non-government entities. We observe a similar price instability from the game currencies that are launched around the time when Bitcoin gained much of its current public attention (around the year 2011). The contrast between mature and newly introduced virtual currencies indicates that the Bitcoin price may stabilize over time.
The transaction costs of virtual currencies are sometimes lower than that of real currencies. With more competition among virtual currency exchanges, the transaction costs may drop further making virtual currencies a lower cost alternative to real currency transactions. Economists agree that a properly functioning currency should include a method of transaction, a unit of account, and store value (Yermack [3]). Bitcoin may meet the criteria if it can combine its low transaction costs with more stable prices.
However, there are a few caveats for our projection. Bitcoin is the first virtual currency that is attempting to substitute the role of real currencies. Until this point, other virtual currencies, like game currencies, remain as auxiliary currencies that aid in transactions that real currencies cannot easily do, such as transactions within an online game. Game currencies currently have considerable trading volume, but their role is tied to the gaming industry. It is difficult to estimate how widespread Bitcoin will be. Also, our analysis does not justify that virtual currencies should have greater value. A large volume of Bitcoin trading in these days is speculative trading, betting on the possible appreciation of Bitcoin prices. Speculative trades are necessary to discover the reasonable exchange rates of Bitcoin, but it is unknown when the market will reach the equilibrium. As we demonstrate from the comparison of exchanges with varying degrees of competition, various regulations imposed on Bitcoin exchanges may be a dragging factor in the price discovery process.
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A modern example is Microsoft, which has more than 40,000 patents and reportedly earns billions of dollars per year in patent licensing revenues from companies selling Android phones. That's not because Google was caught copying Microsoft's Windows Phone software (which has never been very popular with consumers). Rather, it's because low standards for patents — especially in software — have allowed Microsoft to amass a huge number of patents on routine characteristics of mobile operating systems. Microsoft's patent arsenal has become so huge that it's effectively impossible to create a mobile operating system without infringing some of them. And so Microsoft can demand that smaller, more innovative companies pay them off.
But according to Lee there is hope that the courts may help.The most important decision might have been last year's Alice v. CLS Bank ruling, which addressed the patentability of software for the first time. Lower courts are still working out the exact implications of that decision, but the ruling led to the destruction of a dozen software patents within three months. It's likely to destroy hundreds more in the future. "Over the last decade, the high court has handed down a series of opinions that have very slowly corrected the law's pro-patent tilt," writes Lee. "The pro-patent laws that produced today's patent litigation crisis were developed by the courts over a 25-year period, from about 1980 to 2005. Since 2005, the Supreme Court has been working to restore balance to the patent system, but it could take another decade or more for them to complete their work."