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posted by martyb on Sunday February 03 2019, @09:00PM   Printer-friendly
from the Aliteration++ dept.

Athletics: Though it may not rank as high in viewership as World Cup Soccer (Football to the rest of the world), the 53rd Super Bowl® is tonight and historically sports (heh!) the largest viewership in the US of any other television broadcast. The game is being held at Mercedes-Benz Stadium in Atlanta, Georgia and features the 2-point favorite American Football Conference (AFC) champion New England Patriots vying with the National Football Conference (NFC) champion Los Angeles Rams to be crowned the champions of the National Football League (NFL) for the 2018 season.

The game is scheduled to start at 6:30pm EST (2330 UTC) and is being broadcast in the USA on CBS and, apparently, is also available for streaming on-line.

Advertisements: Over the years, it has grown to be a spectacle where the game play is occasionally overshadowed by the advertisements. An advertisement during this year's game sets a new record of over $5 Million for a 30-second spot. Some of the most memorable ads of all time premiered during the Super Bowl®. Who can forget the Macintosh 1984 ad or Michael Jordan and Larry Bird's game of "horse" where "nothing but net" became a meme?

An Experiment: In light of this opportunity, we are going to try something new for SoylentNews. We have set up a channel on our IRC (Internet Relay Chat) server especially for this game. The Patriots are favored to win over the Rams by two points, so the game may prove to be close... discussion about the game IS welcome. We are also offering a venue for people to discuss the ads that are broadcast, in real time. See an ad you thought was lame, say so! Laughed your butt off? Say that, too! The intent is to provide a shared space for the community to watch the game together.

Ground Rules: This is intended to be an enjoyable experience. In the sole discretion of the channel operators, ad hominem attacks, uncivil behavior, trolling, spamming, and politics are all grounds for getting kicked off the channel. Repeated violations will result in a ban from the channel and whatever other steps are deemed necessary to make it an enjoyable place for people to hang out and discuss the game and ads. In short, we are inviting you to our "living room" — have fun, but don't crap on our carpet. Let's put our differences aside and gather together for a shared community experience!

Sorry, no catering is provided, so you'll have to BYOB (bring your own... bacon =).

Details: Use your favorite IRC client or use the convenient link in the left-hand slashbox titled "SoylentNews". If you are new to IRC, these commands may be helpful:

# Pick a name for use on IRC:
/NICK mynickname

# Join the channel (be careful with the spelling!)
/JOIN #SuperBowlLIII

If you have any questions about getting connected, I'd advise joining an hour or so before the game; I'm sure folks will be ready and willing to help.

Lastly, have fun, enjoy the game, and may the best team win!

Original Submission

posted by martyb on Monday January 28 2019, @01:00PM   Printer-friendly
from the if-at-first-you-don't-succeed,-stay-away-from-skydiving dept.

[Updated 20190129_204134 UTC. Added background on prior restrictions with respect to commenting and moderating in the same story discussion. Added background and link to explain the number of mod points going from 5 to 10. Clarified example of what happens when someone tries to perform more mods than they have mod points. --martyb]

I had some information incorrect in my prior story SoylentNews, Moderations, and You.

But, before I go into that I just want to say how impressed I am at the community's participation and discussion regarding the site. From that I see how much people value what we have here and do not want to see anything happen that would potentially degrade it. I saw a lot of passion expressed and it makes me all the more proud to be a part of what makes it happen.

I see my misunderstandings caused unnecessary anxiety in the community and for that I humbly apologize. I've learned to ask for feedback and verification before putting out a site-related story in the future (including this one!)

It was intended as a solicitation of feedback from the community. As in previous site upgrades we will put out a proposal, accept feedback, and if deemed warranted, give it a try. None of this is permanent; if it doesn't work out, it can be tweaked or rolled back.

Read on beyond the fold for corrections, history, and an expanded explanation of the current thinking.


First, I had the threshold for a "mod bomb" wrong. It is five (not four) downmods by one account (nick1) of another account (nick2) in one moderation period (i.e. from mod point issuance at 00:10 UTC until the next set of mod points are released 24 hours later.)

Second, there are plans to put programmatic limits that would block excess mods beyond the limits from taking effect. (This would be much like what happens when you have already used, say, 8 of the 10 mod points that are issued each day, and then attempt to moderate 3 more; the first 2 will be applied but the 3rd will just "drop on the floor" and be ignored. We may want to put up a message that a threshold has been exceeded, but I am unsure about how technically feasible that would be and how we would go about actually presenting that.)

Third, we haven't handed out moderation bans for a long while (many months, possibly even a year). Instead, knowing that #2 was planned, I understand that what has actually been happening is the excess mods got reversed and, when deemed warranted, an admin-to-user message had been sent making note of the excursion beyond the limit.

Fourth, Moderation affects the comment score as stored in the DB, but you can make changes in your user preferences to increase or decrease the apparent comment score for friends, foes, Funny, etc. I personally browse with a threshold of -1; there's lots of dreck down there but there's also an occasional mis-mod and I gladly use my mod points to try and rectify those. In case you were wondering, the admins here get the same number of mod points as everyone else: 10 points per day.

Ultimately, personal vendettas are what we are trying to deal with. Focus on the comment itself, not on who made it. If you would mod a comment differently if you did not know who posted it... you might want to ask yourself if the focus is on the wrong thing.

We are trying to catch the (fortunately) rare abuses of the moderation system. If you accidentally upmod or downmod someone beyond the guidelines, don't worry about that. We do not want to be in the position of handing out bans. It's the repeated abuses of the system which we are trying to address.

What's the point of all this, anyway?

NOTE: What follows is from my memory of things happening 20+ years ago; there may be some inaccuracies. Don't shoot me!

Background: When Slashdot first appeared (I was reading the site before they even had user accounts), it was a small community and the comments were not that numerous. I actually read all the comments on all the stories. As its popularity grew, so did the number of comments. It got to the point where one could no longer reasonably read all the comments. Some were real gems that greatly contributed to the discussion. As in any community, it was soon also visited by trolls and the like whose comments just added noise to the discussion ("frist post" anyone?). Several approaches were attempted, but challenges were discovered in their being able to scale up to the rapidly increasing number of comments. Community moderation was the ultimate solution. Let the community "police" itself. Users would upmod comments that were especially interesting or insightful to give them greater visibility and downmod comments that were less, umm, germane. They ultimately came up with a scale for ranking comments and instituted "karma" as a means of selecting who would be issued mod points.

Moderations of a user's comments affected their "karma". A "positive" moderation (Informative, Insightful, Interesting, etc.) added 1 point to a user's karma. A negative moderation (Offtopic, Troll, Flamebait, etc.) deducted 1 point from their karma. Accounts that had attained sufficient karma (and had been around for at least a month, IIRC) were, in turn, eligible to receive mod points. Unfortunately, abuses soon appeared. There were the accounts that racked up massive karma and then went on a trolling spree wreaking havoc throughout the site. That led to a "karma cap": any positive moderation beyond the cap were discarded.

So, each comment had a "score" associated with it. A logged-in user's comment started with a score of 1. If the user had garnered sufficient karma, they were eligible to use a "karma bonus" to give their comment greater visibility; those comments started with a score of 2. Comments posted by Anonymous Cowards (users who had not created an account and logged in), or by logged-in users who opted to "post anonymously", saw their comments start with a score of 0.

From that starting point, through moderation, comment scores can range from -1 up to 5, inclusive.

The point of all this is that a visitor to the site could select a comment score "threshold" and self-select what comments they wanted to see. Comments having the same score should be of approximately the same caliber. From a score of -1 (dross, a waste of your time) to +5 (crème de la crème, wow! That's amazing!).

Present Day:

SoylentNews got its start as a fork of the Open Source version of Slashcode that had been published several years prior. It was out of date and not maintained. (Translation: Did. Not. Work.) Lots of head banging and cursing was able to bring up a version of the site that ran, albeit poorly. A great deal of effort went into bug fixing, and while we were at it, extensions.

Originally, mod points were handed out based on an algorithm. A subset of the community got some mod points to use within a limited period of time; when the time was up they were gone. Some tweaking and experimentation led to SoylentNews issuing 5 mod points to everybody who was eligible to moderate. (User had an account, account had been active for at least 30 days, and the user had good enough karma.)

There were some restrictions on using mod points. For example, one could not participate in a discussion )post a comment) and then perform moderations in the same discussion. Similarly, posting a comment to a discussion after doing mods in it would cause those mods to be reversed. (My memory is cloudy on that one, but it was something along those lines.)

Things seemed to be going along pretty well until the site was hit by a slew of troll comments posted by ACs. In August of 2017, the number of mod points issued to eligible users was increased from 5 to 10:

Moderators: Starting a little after midnight UTC tonight, everyone will be getting ten points a day instead of five. The threshold for a mod-bomb, however, is going to remain at five. This change is not so you can pursue an agenda against registered users more effectively but so we can collectively handle the rather large uptick in anonymous trolling recently while still being able to have points remaining for upmodding quality comments. This is not an invitation to go wild downmodding; it's helping you to be able to stick to the "concentrate more on upmodding than downmodding" bit of the guidelines.

Mod points are currently issued at 00:10 UTC.

Some new moderations have been added to the ones we inherited: Spam, Disagree, and Touché.

Operationally, there is one important consideration that may not be obvious. One can select a moderation reason and immediately click the "Moderate" button, and thus moderate comments one-at-a-time. One can also select a moderation reason on multiple comments within a discussion and then click Moderate. In this case, several moderations are submitted at once. Here's an extreme and contrived example. I open a story and see it has 15 comments all of which are currently scored "1". (update: they need not be posted under a single nick; each comment could have been posted under a different nick) I have not moderated yet today, so I have my full complement of 10 mod points to use. I mark all 15 comments as "Funny" and click "Moderate". As I am trying to use more mod points than I have, only some of the mods take effect; 5 of those moderations just drop-on-the-floor and are ignored. No big deal. No penalties or anything; the excess is just ignored.

In short, comment scores and account karma are a means to an end, not an end in itself. As I see it, the focus should be on the discussion and what the comments bring to support it. The comment should stand on its own; who made a comment is far less important than what was said.

The intent of moderation limits (be they for mod bombing or sockpuppeting) is to restrict the amount of skewing that a personal vendetta can bring to bear. Complaining about moderation in the discussion is "Offtopic" and is often modded that way. We're still trying to find out what works best for these.

Lastly, stuff happens. I've made typos and I'm sure I have mis-modded a comment, too. In the grand scheme of things, an errant mod now and then is not going to affect things that much. So I don't get too bent out of shape should my karma drop. I trust that if my intention is genuinely for the betterment of the site, it will manifest in my comments and things will work out in the end. On occasion I post something bone-headed and get called to task on it. No biggee. I own it, accept it, and try to do better the next time.

NOTE: Spam moderations are handled a bit differently. The idea is that, when warranted, the community can bring a bigger hammer to bear on problematic comments. Commercial advertising. Exact same comment being posted verbatim multiple times. GNA posts. Penis bird. Marrying young brides. If you see one of those, go right ahead and help clean up the place for the rest of us. On the other hand, if you accidentally moderate a comment as Spam, please send an e-mail to admin (at) (along with a link to that comment) and we'll undo the mod with no penalty.

So, go ahead and use those mod points and make the site better for the next person who comes along.

PS: Thanks to all of you commented in the prior story. In general, the attitude I sensed was that the community did not want to mess up what was working well, the majority was against sockpuppet activity, was against mod bans being applied willy nilly (that was abundantly clear!), and the main disagreement was as to what the exact guidelines should be.

The current thinking is that some kind of limit would be established (maybe per day and per week) where attempts to exceed that would be ignored. Say the daily limit was 4. Much like the contrived example above with an attempt to perform 15 Funny mods, any attempt to moderate beyond the daily limit would just be ignored. The moderations up to the daily limit would take effect. If you think I've been especially witty today and try to upmod 5 of my comments, I will get 4 of those and I'll just have to wait for someone else to come along, recognize my incredible sense of humor, and leave it to them to take care of that additional moderation!

I'm looking through moderations performed last year and am getting the sense that 4 per day looks good. If there were to be a weekly cap, it's not yet clear to me what that should be. Seat-of-the-pants guesstimate suggests 20 should be safe and we would probably be okay (few if any users hitting the limit) if we went with 15 per week.

Original Submission

posted by martyb on Friday January 25 2019, @01:00PM   Printer-friendly
from the getting-along-with-others dept.

[Update 20190127_200249 UTC: corrected number of downmods to qualify for mod bomb from 4 to 5. Clarified that no mod bans have been handed out in a long while. --martyb]

Our primary goal at SoylentNews is to provide a forum for the community; In as much as is reasonably possible, we try to take a hands-off approach.

The infrastructure provides a means by which the community can (among other things) vote on polls, publish journal articles, submit comments, and perform moderations.

There are, however, some things that require an active role by the admins.

One of these is dealing with moderation abuse, something which can come in different forms. See the FAQ for some background. Addressed there are "mod bombs" and "spam mods". A mod bomb is deemed to have happened when one user (user1) has performed 4 5 or more downmods against comments by another user (user2). Upon review, if a mod bomb has been found to occur, then the moderator (user1) gets a 1-month mod ban on the first occasion; 6 months on the second and subsequent times. Mod bans have not been issued in a LONG while; extra mods are reversed.

Sockpuppets: And now we come to the focus of this article: there is another form of moderation abuse: sockpuppet accounts. Wikipedia has a suitable description:

A sockpuppet is an online identity used for purposes of deception. The term, a reference to the manipulation of a simple hand puppet made from a sock, originally referred to a false identity assumed by a member of an Internet community who spoke to, or about, themselves while pretending to be another person.[1]

The term now includes other misleading uses of online identities, such as those created to praise, defend or support a person or organization,[2] to manipulate public opinion,[3] or to circumvent a suspension or ban from a website. A significant difference between the use of a pseudonym[4] and the creation of a sockpuppet is that the sockpuppet poses as an independent third-party unaffiliated with the puppeteer. Sockpuppets are unwelcome in many online communities and may be blocked.

Right here I'll admit that I was sorely tempted to take unilateral action. Name names. Apply mod bans. And... you get the idea. Instead, I'm trying to take the high road. So, instead, I chose to present what I found to the community, solicit input, and then see what, if anything, needs to be done.

There may well be other cases, but the one I have discovered shows this history of upmods. Out of the 100 most recent moderations performed by "user1", 80 of those have been upmods of the same user "user2". And of these, there have been 10 upmods on January 21, 10 more on January 22, and yet 10 more on January 23. (For those keeping score that is 30 points in 3 days).

I cannot imagine in any way that 30 upmods in three days by "user1" on "user2" is reasonable or desirable.

This would be purely academic except that comment moderation affects a user's karma. All registered users start with a karma of 0. Submitting a story that is accepted on the site earns 3 points. Each upmod to a comment of yours earns a point. Similarly, each downmod deducts a point from your karma. Get enough karma and when posting a comment you can give it extra visibility so that it starts at a score of 2 instead of at 1. (Comments posted anonymously or by ACs start at 0.) Get a low enough karma and you earn a "timeout" against posting comments for a month.

Inasmuch as "user1" was able to perform 80 upmods of "user2" in 19 days ("user2" had hovered near the karma cap of 50 when this all started), that means that "user2" received approximately 80 downmods from the community. Excluding the actions of our sockpuppet ("user1"), "user2" should have been in negative karma and thus in a month-long "timeout".

What I see is that the community has spoken (the comments posted by "user2" are not of the kind the community wants to see on the site) and that has been intentionally countered by the sockpuppet activity of "user1".

Rather than the admins taking a unilateral action, I am asking the community what should be done in this case (and any others like it that may come up)?

I offer a proposal that is analogous to our handling of a "mod bomb."

What is a mod bomb? Four (4) or more downmods in 24 hours by "user1" against comments posted by "user2". qualifies as a mod bomb and earns "user1" a 1-month moderation ban (initially; subsequent mod bombs earn a 6-month mod ban) It's been a long time since mod bans have been issued..

Proposed: Four (4) or more upmods in 24 hours should also be considered a mod bomb (sock bomb?) and should receive the same treatment.

The point of moderation is not to bestow karma points, it is to help improve the visibility of well-written comments and reduce the visibility of the lesser ones. The karma is simply an incentive to actually perform the moderations.

I've toyed with various values for number of upmods per unit of time (4 per day? 20 per week?) I keep coming back to the same metric we use for our existing "mod bomb" definition: 4 down mods in one 24-hour span that commences when mod points are handed out at 00:10 UTC.

So, now it's your turn. I'd appreciate your feedback and thoughts on this. If we should choose to implement it, it would probably have a soft launch with any "violations" being met with a warning.

Ultimately, it's your site. How do you want us to deal with sockpuppets?

Original Submission

posted by martyb on Thursday January 10 2019, @06:07PM   Printer-friendly
from the we're-baaaaaack! dept.

[Updated to correct time of neon CPU's spiking. --martyb]

We experienced an unexpected outage of the site this morning (20190110 00:15-07:45 UTC). At shortly after midnight approximately 0415 (UTC), CPU usage on neon suddenly pegged at 400% and things went downhill from there. Am not sure at this point what happened between 0015 and 0415.

Root cause is being investigated, but for now it seems the site is back up and working. Please let us know if you have any issues.

Note: you may need to have your browser ignore its cache (e.g. refresh with Ctrl+F5) and bring down everything fresh.

FWIW, system came back up after we rebooted neon (using the Linode manager page), and then bounced varnishd on fluorine and hydrogen (/home/bob/bin/bounce on each.)

Many thanks go to SemperOSS and cosurgi for problem determination and steps to rectify and FatPhil for his cheerleading!

[Update: TMB] So, the deal was that some unknown time in the past the ndb database node on helium had gone down. This wasn't a problem since we run a clustered database but nobody noticing it was. Then last night something caused neon to lose its cheese. Since it hosts the other node of the db, we had no db for a while. Bytram(martyb) has sysadmin powers for when unpleasant substances of various types hit the fan and thankfully he knew enough to get the neon db node back up and bounce apache/varnish on the web frontends, so kudos to him and all the folks who were backseat driving at the time due to lack of admin perms on their parts.

My brain's currently fried from going from asleep to OMGWTFBBQ without so much as a cup of coffee and a cigarette first, so I'm not going to dig into the root causes until it unfries itself but as a stopgap we have four more staff with shiny, new admin access that I'll be emergency bootcamping in the very near future. There's also going to be some monitoring reimplemented very soon so we notice this kind nonsense before it blows up in our faces again. I'll either update and bump this story or post a new one if we manage to figure out what the root causes were but at the moment the logs aren't being particularly helpful.

Original Submission

posted by The Mighty Buzzard on Wednesday January 09 2019, @12:59PM   Printer-friendly
from the better-late-than-never dept.

While shutting down terminal windows to the SN servers this morning, one of them had the create table syntax for the comments table still on screen. I gave it a read through just because it was there and noticed that there wasn't an index for the opid (top level comment id for speeding up entire thread pulling) column. So I got some before numbers, added one, and ran some After tests. Heavily commented stories show a 50-150% pages-per-second speed increase in threaded views. Low hanging fruit FTW.

posted by The Mighty Buzzard on Tuesday January 08 2019, @04:32PM   Printer-friendly
from the spit-and-baling-wire dept.

After a morning of slow query logging and cussing, a misplaced "GROUP BY" that was turning a 0.04 second query into one that took over fifteen seconds has been fixed. I'll leave the slow query log running overnight though just to make sure I didn't miss any less common ones. If you're still seeing any serious site slowdowns, let us know.

posted by martyb on Sunday December 30 2018, @03:00PM   Printer-friendly
from the what-we-had-here-was-a-problem-to-communicate dept.

First off, it's been a week since we published Meta: The End of the Year is Nigh; End-of-the-Year Summary and Subscription Request and I am pleased to report we have received nearly $1000 in site subscriptions. Please accept my sincere and heartfelt thanks to all who have contributed! We are looking for another $1000 to make our funding goal. If you can help out either by starting a subscription, or extending a current one, that would be greatly appreciated! We have had a few people subscribe for $100; any amount you can provide will mean a lot.

As for IRC: it was brought to our attention a couple days ago that there was an issue in gaining access to SoylentNews' IRC securely.

tl;dr: Secure access to IRC should be functional; please reply in comments (with steps to reproduce) if you are still having issues. Read on for the scoop.

TheMightyBuzzard recently updated our Let's Encrypt certs across all of SoylentNews as they were set to expire on December 27. (Certs are issued with a 3-month duration.) Everything seemed to be working fine, so he took off on a much-deserved, week-long vacation.

I saw messages on IRC that there were issues in attempting to gain secure access to IRC. I thought that was strange as I was having no difficulty accessing it using HexChat on my PC. I tried the link on the SoylentNews home page: IRC and was also able to connect without issue. As the reports I'd seen were of the form "IRC is broken", and it was obviously working for me... now what? Pushed back asking for more details on steps to reproduce.

Some back-and-forth discussion (on IRC) isolated the problem to being involved with the recently-installed certs. They were in the correct location. They had the correct file permissions (read/write/execute). The irc daemon was running.

What could it be?

Kudos to audioguy who dove in and via guidance from Deucalion (our IRC master who was also on vacation and who was answering questions without benefit of being able to see what audioguy was looking at) was able to isolate the problem to incorrect Access Control List (ACL) settings for irc. AFAIK, nowhere else on the site do we use those — let's just say that IRC is a strange beast and leave it at that.

So, audioguy got the ACLs straightened out... yay! But it was unclear how to get ircd to actually use them. (There is a script for that but we didn't know it at the time) I had a chat (on IRC!) with chromas which worked out the command needed to restart the irc daemon (sudo kill -hup $irc_PID) and... voila! Back in service!


Oh! Anybody wondering how some of us were having no trouble securely using IRC through all this? Figured it out? Up until the move to Let's Encrypt, we used self-signed certs. I, as well as several others, still had those loaded on their system and they had not yet expired. Also, many of us were accessing irc using a 'bouncer' which would hold the connection to the daemon open and buffer transmissions between the server and our client. Connections to the bouncer were, thankfully, unaffected.

NOTE: We still have our alternate irc server, creatively named irc2, to bring forward but that can wait until staff is back from vacations.

P.S. Here's wishing all of you a Happy New Year!!!

P.P.S. When I wrote this, the fortune appearing at the bottom of the page read: "All is well that ends well. -- John Heywood".

Original Submission

posted by martyb on Sunday December 23 2018, @08:00AM   Printer-friendly
from the blame-ncommander-for-showing-me-how-to-write-a-wall-of-text dept.

So it's not the end of the world as we know it, but it's nearly the end of the calendar year. How'd we get here, where are we at, and what have we been up to? Oh, and please send us some monies.


It all started with slashdot attempting to push a redesigned UI (User Interface) onto the community (aka the "Beta"). There was tremendous discontent with the decision which culminated in the The Slashcott. Some like-minded folk getting together and bashing an unmaintained open-sourced version of slashcode into working order. For some of the early pre-history of the site there is a very readable entry at This was a Herculean task, but they somehow managed in a couple week's time to get something running and opened it up to the world on February 16, 2014. The site had some "stability issues" at first, but these tenacious folk persevered and we are now fortunate to have a stable and functioning discussion system that is fast approaching five years of operation!

Some Statistics:

Since that inauspicious beginning we have seen:

  • 125 polls offered
  • 1,000 subscriptions to the site
  • 1,770 days of operation
  • 3,655 stories published to users' journals
  • 7,228 userids registered
  • 25,038 stories published to the site
  • 30,747 story submissions
  • 37,744 poll answers
  • 524,622 comment moderations
  • 772,179 comments posted

Check out the Hall of Fame for some additional statistics.


It bears mentioning that this site and its operations are supported entirely by volunteers. Nobody has ever received any payment for their efforts. In my own case, I work retail and have no two weeks' schedule the same. During the holiday season work hours are extended; as an example, I am scheduled to work past midnight tonight and the same again tomorrow. There have been many times I have popped into the site during a break and (painfully) used my mobile phone to push out a couple stories. Others here also have outside activities and commitments yet make the time to keep this site up and running.

Deucalion keeps us cats herded and keeps an eye on our IRC (Internet Relay Chat) daemons. The Mighty Buzzard handles the vast majority of actual site maintenance and security certs as well. Audioguy and Mechanicjay quietly work behind the scenes and take care of e-mail as well as other sysadmin-y tasks. Ncommander and paulej72 hover around in the background to help out when needed. Then we have fyngyrz, xyem, and FatPhil who pop in and help out from time to time. Lastly, there are the editors who are the main face of the site. Theirs is the seemingly thankless task of choosing story submissions, making corrections as needed, and queuing them up to appear on the main page. To all of you, I offer a profound and deep "THANK YOU!"

[TMB Note: He's being modest and left out that he's both Editor in Chief and HMFIC of breaking all of the things.]

I would be remiss in not mentioning the many others who were critical in the site's creation and launch who have since moved on to other projects -- though they no longer contribute to the site, their efforts were key at the time and we would not be where we are today without their efforts.

We have a tight-knit group behind the scenes, but generally go about things with a sense of humor. If you'd like to be a part of what makes this site what it is, and are willing to work with our sometimes curmudgeon-ly group, just send an e-mail to "admin [at]" or mention it in the comments.


Though the staff is entirely volunteer, there are still actual costs to keeping this site operational: monthly server bills, domain fees, accountant charges for filing taxes, and the like.

We have never carried advertisements on this site. Thanks to the continuing generosity of the community, we hope to keep it that way.

As of this writing, of our $3,000 funding goal for the second half of the year, we have received approximately $1142.48 -- that's just 38.1%.

If you have already contributed, THANK YOU! (If you are in a position to do so, please consider extending your subscription.)

We have approximately 110 users who had previously subscribed to the site, and have logged into it in the past 30 days, whose subscription has lapsed. I'll be the first to admit that our reminders are not the best! Maybe that happened to you?

If you wish to remain anonymous, designate your subscription as a gift; by default it goes to "mcasadevall" who has UID 6.

You can check your subscription status on the Subscribe page. Specify whatever amount you'd like (the amount presented is the minimum required for that duration) and submit it. We accept payments via PayPal and Stripe. (NOTE: For Stripe payments, Javascript must be enabled as we link to their payment processing page and it requires Javascript.)

Whatever amount you choose IS appreciated!! Please subscribe now.

It's not just the numbers!

The thing that keeps me volunteering here, though, is not the minutia of site operations (though I have learned so much by watching pros at work!). It is the community. I've come to know and appreciate the points of view of many regular commenters here. I'm regularly reminded people just don't fit into simple, compartmentalized boxes. Certain grand strokes may be consistent, but I've lost track of the number of times when a post has caused me to step back and go "Whoah!" Some deeply-held thought or belief gets re-examined and I'm a better person for that introspection.

The Subject Matter Experts (SMEs) also keep me coming back for more. These folk know stuff about areas that I didn't even know were areas! I am humbled by their contributions; more detailed than the press kit blurbs, but not so erudite that I need to grok the entirety of their specialty.

Whatever your interest or contribution, SoylentNews is People! Thank-you seems so little, but mine is heart-felt. Thank-you to all of you who contribute to this site, whatever way that may be.

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