from the reality,-virtually dept.
A former top executive at Facebook who was ousted from the company may have been fired over his support for Donald Trump during the 2016 campaign, according to The Wall Street Journal.
The Journal reported Sunday that Palmer Luckey has recently told people that he was fired for supporting Trump before that year's presidential election. Luckey's donation in September 2016 to NimbleAmerica, a group that funded ads attacking Hillary Clinton, reportedly sparked backlash within Facebook.
Six months after making that donation, Luckey was no longer at the company. The Journal noted that Facebook CEO Mark Zuckerberg testified in front of Congress this year that Luckey's departure had nothing to do with his political beliefs.
According to the Journal, Luckey was first put on leave and later fired. In the fall of 2016, Zuckerberg pressured Luckey to voice support publicly for Gary Johnson, the libertarian nominee in that year's election, the Journal reported, citing internal emails and sources familiar with the conversations.
"Zuckerberg lied to Congress" could become a bipartisan statement.
Also at NBC.
Related: Oculus VR Founder Palmer Luckey on the Need for "Unlimited Graphics Horsepower"
Facebook/Oculus Ordered to pay $500 Million to ZeniMax
Palmer Luckey Donates to CrossVR Patreon
Oculus Co-Founder Brendan Iribe Leaves Facebook
Tom's Hardware conducted an interview with Palmer Luckey, the founder of Oculus VR. The defining takeaway? Virtual reality needs as much graphics resources as can be thrown at it:
Tom's Hardware: If there was one challenge in VR that you had to overcome that you really wish wasn't an issue, which would it be?
Palmer Luckey: Probably unlimited GPU horsepower. It is one of the issues in VR that cannot be solved at this time. We can make our hardware as good as we want, our optics as sharp as we can, but at the end of the day we are reliant on how many flops the GPU can push, how high a framerate can it push? Right now, to get 90 frames per second [the minimum target framerate for Oculus VR] and very low latencies we need heaps of power, and we need to bump the quality of the graphics way down.
If we had unlimited GPU horsepower in everybody's computer, that will make our lives very much easier. Of course, that's not something we can control, and it's a problem that will be solved in due time.
TH: Isn't it okay to deal with the limited power we have today, because we're still in the stepping stones of VR technology?
PL: It's not just about the graphics being simple. You can have lots of objects in the virtual environment, and it can still cripple the experience. Yes, we are able to make immersive games on VR with simpler graphics on this limited power, but the reality is that our ability to create what we are imagining is being limited by the limited GPU horsepower.
[...] The goal in the long run is not only to sell to people who buy game consoles, but also to people who buy mobile phones. You need to expand so that you can connect hundreds of millions of people to VR. It may not necessarily exist in the form of a phone dropping into a headset, but it will be mobile technologies -- mobile CPUs, mobile graphics cards, etc.
In the future, VR headsets are going to have all the render hardware on board, no longer being hardwired to a PC. A self-contained set of glasses is a whole other level of mainstream.
[More after the Break]
Mark Zuckerberg's first courtroom testimony hasn't gone over so well. A jury has awarded ZeniMax Media Inc. $500 million in damages in the Oculus Rift case:
The virtual reality headset maker that Facebook Inc. bought in 2014 for $2 billion used stolen technology, a jury said in awarding $500 million damages to ZeniMax Media Inc.
Jurors in Dallas federal court on Wednesday sided with ZeniMax in its trade-secrets case over the Oculus Rift, the device that has put the social media giant at the forefront of the virtual reality boom. The verdict is a rebuke of Facebook Chief Executive Officer Mark Zuckerberg, who isn't a defendant but who told jurors in his first-ever courtroom testimony that it was important for him to be there because the claims by ZeniMax Media Inc. were "false."
The case is ZeniMax Media Inc. v. Oculus VR Inc., 3:14-cv-01849, U.S. District Court, Northern District of Texas (Dallas). Not to be confused with the Eastern District of Texas. From a 2013 article in Dallas News:
Judges in the Northern District, which includes Dallas and Fort Worth, saw an 18 percent increase in patent cases filed. And legal experts expect that number will significantly increase in 2013 now that three judges in Dallas have committed to focusing more of their time and expertise on intellectual property disputes.
Also at The Verge.
Palmer Luckey, a founder of the virtual-reality technology company Oculus, has left Facebook three years after the social network acquired his company for close to $3 billion. Mr. Luckey's departure was announced two months after a trial in federal court over allegations that he and several colleagues had stolen trade secrets from a video-game publisher, ZeniMax Media, to create the Oculus technology. A jury found Facebook liable for $500 million in damages, in part for Mr. Luckey's violation of a confidentiality agreement.
"Palmer will be dearly missed," Tera Randall, an Oculus spokeswoman, said in a statement. "His inventive spirit helped kick-start the modern VR revolution and helped build an industry." Ms. Randall declined to disclose the terms of Mr. Luckey's departure. [...] In January, Facebook appointed a new leader, Hugo Barra, to head up the company's virtual-reality efforts, including Oculus.
Will the first Palmer Luckey documentary be compatible with the next Oculus headset?
Palmer Freeman Luckey was the kind of wunderkind Silicon Valley venerates. When he was just 21, he made an overnight fortune selling his start-up, a company called Oculus VR that made virtual-reality gear, to Facebook for $2 billion in 2014.
But the success story took a sideways turn this year when Mr. Luckey was pressured to leave Facebook months after news spread that he had secretly donated to an organization dedicated to spreading anti-Hillary Clinton internet memes.
[...] And he has a new start-up in the works, a company that is developing surveillance technology that could be deployed on borders between countries and around military bases, according to three people familiar with the plan who asked for anonymity because it's still confidential. They said the investment fund run by Peter Thiel, a technology adviser to Mr. Trump, planned to support the effort.
In an emailed statement, Mr. Luckey confirmed that he was working on a defense-related start-up. "We are spending more than ever on defense technology, yet the pace of innovation has been slowing for decades," he wrote. "We need a new kind of defense company, one that will save taxpayer dollars while creating superior technology to keep our troops and citizens safer."
Here's an unexpected twist: Palmer Luckey, co-founder of Oculus VR and the creator of the Oculus Rift, recently pledged $2000 per month to the Patreon for the CrossVR project that's developing Revive—the software that enables the use of Oculus-exclusive software of the HTC Vive headset.
[...] Luckey's support of the project could be seen as an amusing finger in the face of the company he founded but left (under under[sic] less-than-ideal circumstances) earlier this year, but as UploadVR reported in February, Oculus head of content Jason Rubin said at the 2017 DICE Summit that Oculus was not doing anything to stop Revive-type hacks from working, and was actually taking steps to enable them to run more effectively.
Brendan Iribe, the co-founder and former CEO of Oculus, announced today that he is leaving Facebook, TechCrunch has learned.
Iribe is leaving Facebook following some internal shake-ups in the company's virtual reality arm last week that saw the cancellation of the company's next generation "Rift 2" PC-powered virtual reality headset, which he had been leading development of, a source close to the matter told TechCrunch.
Iribe and the Facebook executive team had "fundamentally different views on the future of Oculus that grew deeper over time," and Iribe wasn't interested in a "race to the bottom" in terms of performance, we are told.
[...] The cancellation of the company's next-gen PC-based "Rift 2" virtual reality product showcases how the interests of Facebook's executive leadership have centered on all-in-one headsets that don't require a connection to an external PC or phone. In May, Oculus released the $199 Oculus Go headset and plans to release the $399 Oculus Quest headset sometime next spring.