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Title    Catching a Real Ball in Virtual Reality
Date    Sunday March 26 2017, @10:06PM
Author   
Topic   
from the or-you-could-take-off-the-helmet dept.
https://soylentnews.org/article.pl?sid=17/03/25/209227

Arthur T Knackerbracket has found the following story:

We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball's motion as it approaches the catcher. The predictive assistance visualizations effectively increases user's senses but can also alter the user's strategy in catching.

Full paper: https://s3-us-west-1.amazonaws.com/disneyresearch/wp-content/uploads/20170316100633/Catching-a-Real-Ball-in-Virtual-Reality-Paper.pdf (PDF)

-- submitted from IRC


Original Submission

Links

  1. "following story" - https://www.disneyresearch.com/publication/catching-a-real-ball-in-virtual-reality/
  2. "Original Submission" - https://soylentnews.org/submit.pl?op=viewsub&subid=19228

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printed from SoylentNews, Catching a Real Ball in Virtual Reality on 2024-04-24 05:41:29