| Title | Using Open Source Tools to Play Dungeons and Dragons | |
| Date | Thursday June 22 2017, @02:42AM | |
| Author | n1 | |
| Topic | ||
| from the /dev/null-dungeon dept. | ||
Submitted via IRC for TheMightyBuzzard
How I prepare for my tabletop RPG sessions has changed a lot over the last 12 years, and open source software has been a big part of those changes. It's now a vital part of every step in the process, from collecting and sketching out ideas, to dungeon map creation, to map keying, right through to the tools used during play.
When I first started gaming, around 1980, the idea of open source was just beginning to form. Advanced Dungeons and Dragons (AD&D, 1st edition) was still very new and our tools were just paper and pencil. I didn't get to play very much back then because my closest friend lived several miles away.
I got back to it in 2005 when a coworker invited me to play in his game. Four years later he couldn't continue as the DM because Life Got Busy™ so I took over as DM.
Initially, I went back to the old pencil and paper tools, just like back in 1980, to prepare for gaming sessions. Quickly, though, my work as a sysadmin and open source user changed how I prepare and run my campaign, the series of play sessions run by a DM that create the world and the challenges the other player characters (PCs) confront in AD&D or the Astonishing Swordsmen and Sorcerers of Hyperborea.
Guy had a few ideas I hadn't thought of yet. You lot care to add any of the tools you use to the list?
Source: OpenSource.com
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printed from SoylentNews, Using Open Source Tools to Play Dungeons and Dragons on 2026-03-13 02:26:03