Title | 3Dfx History: The GPU’s Great Turning Point? | |
Date | Monday February 19 2018, @03:22PM | |
Author | Fnord666 | |
Topic | ||
from the history-repeats-itself dept. |
Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
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printed from SoylentNews, 3Dfx History: The GPU’s Great Turning Point? on 2024-03-29 12:15:32