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Title    3Dfx History: The GPU’s Great Turning Point?
Date    Monday February 19 2018, @03:22PM
Author    Fnord666
Topic   
from the history-repeats-itself dept.
https://soylentnews.org/article.pl?sid=18/02/19/0343208

MrPlow writes:

Submitted via IRC for TheMightyBuzzard

Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium

Source: https://tedium.co/2018/02/14/3dfx-history-failure/


Original Submission

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  1. "MrPlow" - https://soylentnews.org/~MrPlow/
  2. "Original Submission" - https://soylentnews.org/submit.pl?op=viewsub&subid=24906

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