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Title    AI Stuntpeople Could Lead to More Realistic Video Games
Date    Saturday April 14 2018, @06:02AM
Author    chromas
Topic   
from the how-to-train-your-robot dept.
https://soylentnews.org/article.pl?sid=18/04/13/2111246

MrPlow writes:

Submitted via IRC for SoyCow9228

Video game characters could soon be truer to life thanks to AI that can teach itself to fight and flip.

Video game developers often turn to motion capture when they want realistic character animations. Mocap isn't very flexible, though, as it's hard to adapt a canned animation to different body shapes, unusual terrain or an interruption from another character. Researchers might have a better solution: teach the characters to fend for themselves. They've developed a deep learning engine (DeepMimic) that has characters learning to imitate reference mocap animations or even hand-animated keyframes, effectively training them to become virtual stunt actors. The AI promises realistic motion with the kind of flexibility that's difficult even with methods that blend scripted animations together.

Source: https://www.engadget.com/2018/04/11/ai-teaches-itself-stunts/

Soundless YouTube videos: 0, 1


Original Submission

Links

  1. "MrPlow" - https://soylentnews.org/~MrPlow/
  2. "turn to motion capture" - https://www.engadget.com/2017/08/08/ninja-theory-hellblade-motion-capture-demo-video/
  3. "developed" - http://bair.berkeley.edu/blog/2018/04/10/virtual-stuntman/
  4. "blend scripted animations" - https://www.engadget.com/2017/05/04/neural-networks-can-help-animate-video-games/
  5. "0" - https://www.youtube.com/watch?v=vppFvq2quQ0
  6. "1" - https://www.youtube.com/watch?v=8KdDwRLtNHQ
  7. "Original Submission" - https://soylentnews.org/submit.pl?op=viewsub&subid=25925

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