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Title    Valve Still Lives in the Waking Nightmare of Web 2.0
Date    Saturday June 09 2018, @05:52PM
Author    Fnord666
Topic   
from the not-it dept.
https://soylentnews.org/article.pl?sid=18/06/09/020220

Arthur T Knackerbracket has found the following story:

You might say we're all living inside a ruinous waking nightmare that spawned from the dream of Web 2.0.

Don't get me wrong: It was a beautiful dream.

Web 2.0. We are all of us producers. With our blogs and our comments and our tweets and our YouTube channels we will democratise content and the algorithms -- those glorious algorithms -- will aid in the process. We will upvote and favourite and like and the wheat will be separated from the chaff.

Magic.

I think we can all agree that Web 2.0 didn't quite work as advertised.

It gave us Minecraft. It gave us Wikipedia, collaborative spaces, online tools. But it also gave us Cambridge Analytica, Facebook, Gamergate, incels, toxic communities, Logan Paul wandering into a suicide forest. It gave us Twitter bullying, Kelly Marie Tran harassment campaigns on Instagram.

It gave us terrible, opportunistic video games about school shootings.

Wednesday, after yanking Active Shooter, a video game where you play as a high school shooter, from its Steam store, Valve made an announcement. In a blog titled "Who gets to be on the Steam Store" Valve discussed the steps it's taking to prevent a video game like Active Shooter from making it to the Steam store in the future.

Its solution is about as Web 2.0 as it gets.

"[W]e've decided," wrote Valve, "that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling."

"Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see."

In 2018, at this current moment, it seems like a decision out of time. An old-fashioned solution to a problem that literally every single platform on the internet is currently trying to solve. We live in a world where Facebook, Twitter and Instagram are in the process of trying to actively take responsibility for the content produced and posted on their platforms.

Meanwhile, Valve is busy trying to abdicate that responsibility.


Original Submission

Links

  1. "Arthur T Knackerbracket" - https://soylentnews.org/~Arthur+T+Knackerbracket
  2. "following story" - https://www.cnet.com/news/valve-still-lives-in-the-waking-nightmare-of-web-2-0/#ftag=CAD590a51e
  3. "Facebook" - https://www.cnet.com/tags/facebook/
  4. "Logan Paul" - https://www.cnet.com/news/logan-paul-apologises-for-dead-body-youtube-video/
  5. "Kelly Marie Tran" - https://www.cnet.com/news/star-wars-actor-kelly-marie-tran-deletes-instagram-after-harassment/
  6. "Instagram" - https://www.cnet.com/tags/instagram/
  7. "video games" - https://www.cnet.com/topics/video-games/
  8. "yanking Active Shooter" - https://www.cnet.com/news/school-shooting-game-appears-on-steam-removed-after-outrage/
  9. "Steam" - https://www.cnet.com/tags/steam/
  10. "Valve made an announcement" - https://www.cnet.com/news/steam-says-it-will-stop-censoring-games-publish-anything-that-isnt-illegal-or-trolling/
  11. "Who gets to be on the Steam Store" - https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082
  12. "wrote Valve" - https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082
  13. "Original Submission" - https://soylentnews.org/submit.pl?op=viewsub&subid=27158

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printed from SoylentNews, Valve Still Lives in the Waking Nightmare of Web 2.0 on 2023-06-11 04:22:44