Title | Hitting the Books: The Programming Trick That Gave Us DOOM Multiplayer | |
Date | Tuesday September 12 2023, @09:43PM | |
Author | hubie | |
Topic | ||
from the dept. |
https://www.engadget.com/hitting-the-books-doom-guy-john-romero-abrams-press-143005383.html
Since its release in 1993, id Software's DOOM franchise has become one of modern gaming's most easily recognizable IPs. The series has sold more than 10 million copies to date and spawned myriad RPG spinoffs, film adaptations and even a couple tabletop board games. But the first game's debut turned out to be a close thing, id Software cofounder John Romero describes in an excerpt from his new book DOOM GUY: Life in First Person. With a mere month before DOOM was scheduled for release in December 1993, the iD team found itself still polishing and tweaking lead programmer John Carmack's novel peer-to-peer multiplayer architecture, ironing out level designs — at a time when the studio's programmers were also its QA team — and introducing everybody's favorite killer synonym to the gamer lexicon.
Links |
printed from SoylentNews, Hitting the Books: The Programming Trick That Gave Us DOOM Multiplayer on 2025-03-25 16:03:03