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Title    Developer Dis-Unity
Date    Saturday September 16, @04:29PM
Author    hubie
from the dept.

Unity's new "per-install" pricing enrages the game development community

Freeman writes:

For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold. That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.
"There's no royalties, no fucking around," Unity CEO John Riccitiello memorably told when rolling out the free Personal tier in 2015. "We're not nickel-and-diming people, and we're not charging them a royalty. When we say it's free, it's free."

Now that Unity has announced plans to nickel-and-dime successful Unity developers (with a fee that is not technically a royalty), the reaction from those developers has been swift and universally angry, to put it mildly. "I can say, unequivocally, if you're starting a new game project, do not use Unity," Necrosoft Games' Brandon Sheffield—a longtime Unity Engine supporter—said in a post entitled "The Death of Unity." "Unity is quite simply not a company to be trusted."
Unity initially told Axios' Stephen Totilo that the "per-install" fee applies even if a single user deleted and re-installed a game or installed it on two devices. A few hours later, though, Totilo reported that Unity had "regrouped" and decided to only charge developers for a user's initial installation of a game on a single device (but an initial installation on a secondary device—such as a Steam Deck—would still count as a second install).

Meanwhile, in its FAQ, Unity made a vague promise to adapt "fraud detection practices in our Ads technology, which is solving a similar problem" to prevent developers from being charged for pirated copies.

Unity shuts two offices, citing threats after controversial pricing changes

Freeman writes:

Unity Technologies has temporarily closed two of its offices amid what the company says are threats to employee safety. The move follows Tuesday's announcement of a highly controversial new fee structure for the company's popular Unity Engine.

News of the closures started dripping out via social media this morning, with employees describing "credible threats" reported to law enforcement and "safety threats" targeting the company's San Francisco and Austin, Texas, offices. "Surprising how far people are willing to go in today's age," Unity Product Manager Utsav Jamwal wrote. "Unfortunate."
A Bloomberg report confirmed that the Austin and San Francisco offices had been closed and reported that the closure had led to the cancellation of a planned employee town hall meeting led by CEO John Riccitiello.
Garry Newman, creator of Garry's Mod and the Unity-based Rust, also announced Wednesday that "Rust 2 definitely won't be a Unity game," because "Unity has shown its power. We can see what they can and are willing to do. You can't un-ring that bell... The trust is gone."

Original Submission #1Original Submission #2


  1. "Freeman" -
  2. "Unity's Tuesday announcement of a new fee structure" -
  3. "told" -
  4. "a post entitled "The Death of Unity."" -
  5. "told Axios' Stephen Totilo" -
  6. "reported" -
  7. "a highly controversial new fee structure" -
  8. ""credible threats" reported to law enforcement" -
  9. ""safety threats"" -
  10. "wrote" -
  11. "Bloomberg report" -
  12. "announced Wednesday" -
  13. "Original Submission #1" -
  14. "Original Submission #2" -

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printed from SoylentNews, Developer Dis-Unity on 2023-09-28 04:38:41