+hardware
Crytek has showcased a new real-time raytracing demo which is said to run on most mainstream, contemporary GPUs from NVIDIA and AMD. The minds behind one of the most visually impressive FPS franchise, Crysis, have their new "Noir" demo out which was run on an AMD Radeon RX Vega graphics card which shows that raytracing is possible even without an NVIDIA RTX graphics card.
[...] Crytek states that the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Related: Real-time Ray-tracing at GDC 2014 [soylentnews.org]
Microsoft Announces Directx 12 Raytracing API [soylentnews.org]
Nvidia Announces Turing Architecture With Focus on Ray-Tracing and Lower-Precision Operations [soylentnews.org]
Nvidia Announces RTX 2080 Ti, 2080, and 2070 GPUs, Claims 25x Increase in Ray-Tracing Performance [soylentnews.org]
Q2VKPT: An Open Source Game Demo with Real-Time Path Tracing [soylentnews.org]
AMD and Nvidia's Latest GPUs Are Expensive and Unappealing [soylentnews.org]
Nvidia Ditches the Ray-Tracing Cores with Lower-Priced GTX 1660 Ti [soylentnews.org]