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Patterns in register map design

Accepted submission by owl at 2023-05-20 19:46:50
Hardware []

If you've ever had to write a program which interfaces directly with hardware — perhaps while writing a program for an MCU or embedded system or a kernel driver — you may have noticed a few common patterns in register map behaviour and design. I'm not sure anyone has ever really collected them together, so I decided to make a list of all the ones I can think of.

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