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posted by martyb on Wednesday November 15 2017, @08:26AM   Printer-friendly
from the battling-over-celebrities-==-star-wars dept.

Games publisher EA has changed a rule in its Star Wars Battlefront II video game after a huge backlash.

During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.

Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.

EA says the number of credits required will now be reduced by 75%.

"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.

Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.


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  • (Score: 3, Insightful) by urza9814 on Thursday November 16 2017, @07:02PM

    by urza9814 (3954) on Thursday November 16 2017, @07:02PM (#597817) Journal

    Jesus, I remember back before EA bought everyone out, when games actually lasted more than a day or two...the old Westwood Command and Conquer series in particular, I remember spending weeks on individual missions! Now 40 hours of gameplay to unlock a special character is causing such outrage that they have to scale it back??

    If you're having trouble getting 40 hours of enjoyable gameplay, it means the game just sucks. And EA apparently agrees!

    There's still some good ones out there though...I've played over a thousand hours of Factorio and still look forward to going home tonight and playing some more! That's a quality game, unlike this garbage...and it's not even released yet! (it's available pre-release...which is fantastic because every few months you get new features...it's like getting years of free DLC that does everything from adding new structures and missions to restructuring the endgame play to reformatting the GUI)

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