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What's your plan to deal with the erasure of digital privacy?

  • Total Lockdown: Self-hosting everything on a decoupled, air-gapped home server rack routing everything through an onion network.
  • Malicious Compliance: Opting out of every tracking cookie manually while feeding data brokers an identity consisting entirely of randomized variables.
  • Strategic Capitulation: Accepting that my vacuum cleaner and refrigerator know more about me than my family does.
  • Reverting to Analog: Throwing my smartphone into a river and going back to ham radio and writing letters.
  • What Me Worry?
  • Other (note in comments)

[ Results | Polls ]
Comments:98 | Votes:210

posted by hubie on Saturday October 03, @07:21PM   Printer-friendly

Active-duty campaign targeted at least ten organizations and sought $1 million in ransom payments:

A former US Army soldier has been sentenced to 70 months in prison for hacking telecoms companies, stealing sensitive records, and trying to extort more than $1 million from his victims.

Cameron John Wagenius, 22, carried out the campaign while serving on active duty. He pleaded guilty in March 2025 to unlawfully transferring confidential phone records, then admitted conspiracy to commit wire fraud, computer-related extortion, and aggravated identity theft in a separate case that July.

Court documents say Wagenius conspired with three others to obtain credentials for the protected networks of at least ten organizations between April 2023 and December 2024. During that period, he was stationed in South Korea and Texas.

The Justice Department has not publicly identified the victims, describing them as US and overseas telecommunications companies and other organizations.

Wagenius has also been linked to the 2024 Snowflake extortion campaign, which affected AT&T, Verizon, and numerous other companies, as The Register previously reported.

After two suspects were arrested in connection with the Snowflake attacks, an account controlled by Wagenius claimed to possess AT&T call records belonging to Donald Trump and Kamala Harris.

Using online aliases including "kiberphant0m," Wagenius and his co-conspirators obtained login credentials with a hacking tool he helped develop called SSH Brute, among other methods. They exchanged stolen credentials in Telegram group chats and discussed using them to gain unauthorized access to other parts of victims' networks.

Court documents say the group traded hundreds of credentials and stole hundreds of thousands of customer records from multiple companies.

Wagenius and his accomplices advertised stolen data through XSS, BreachForums, X, and Telegram.

Some posts offered the information for sale, while others threatened to publish it unless victims paid. The Justice Department said the conspirators attempted to extort at least $1 million in total, successfully sold some stolen data, and used other records to commit fraud, including SIM swapping.

US District Judge Lauren King told Wagenius at sentencing: "Your actions show a shocking disregard for the safety and security of the United States... You took these actions motivated by greed and a desire for notoriety."

Wagenius was also ordered to pay $294,978 in restitution.


Original Submission

posted by hubie on Saturday October 03, @02:37PM   Printer-friendly

Ethernet ports are still desirable on desktop PCs, hanging on alongside the likes of the 3.5mm audio jack and IEC mains connector:

On this day [September 30] in 1980, version 1.0 of the Ethernet specification was published by Digital Equipment Corporation (DEC), Intel, and Xerox. This 'DIX' standard was established at a time still nearly three years before the modern internet existed. Nevertheless, Ethernet would become the default technology for connecting computers to each other in local networks – and all around the world. However, we must point out that Ethernet had existed in experimental form at Xerox PARC in the 1970s.

Before Ethernet, computer manufacturers were wary of building LAN connectivity into their computers. It seemed wasteful to integrate one type of network adapter that wouldn't always work with other networked computers and equipment an organization might use. To foster the adoption of Ethernet industrywide, DIX allowed any vendor to use the specification in their own hardware implementations.

Ethernet has been adjusted, refined, and improved over time to remain competitive and relevant. In 1980, it arrived using coaxial cable wiring and with a top speed of 10 Mbps. Five years later, it would move to adapters with BNC connectors. The first RJ45 implementation, a connector that still identifies Ethernet ports to this day, was in 1990 alongside the introduction of 10BASE-T twisted-pair cabling (but still at 10 Mbps).


Original Submission

posted by hubie on Saturday October 03, @09:49AM   Printer-friendly

Posts huge leaps in revenue, profit, and margin, with more to come:

Memory-maker Micron has warned that RAM shortages will persist into 2028, and perhaps beyond.

Speaking on the company's FY 2026 earnings call, CEO and company chair Sanjay Mehrotra reminded investors that Micron has already sold most of the memory it will make next year and said customers will pay "much higher prices" than they shelled out this year.

"In calendar 2027 as well as 2028, we see demand exceeding supply," he added. "In fact, we see greater tightness in the industry in 2027 and in 2028 versus 2026. Overall, supply-demand environment is only getting tighter."

"We do not have line of sight to when supply and demand will return to balance."

Micron plans to bring new factories online in 2028 – helped by planned capex of $25 billion in the first half of its new financial year – but execs warned those facilities won't immediately help to improve availability or ease prices.

The CEO said demand for the high-bandwidth memory (HBM) needed in AI hardware is growing faster than it is for the DRAM used in servers. Micron is also finding ways to expand its margins for HBM, which is currently not as profitable as DRAM.

Both types of memory are, however, enormously profitable.


Original Submission

posted by hubie on Saturday October 03, @05:06AM   Printer-friendly

https://www.slashgear.com/2269817/tesla-zet-scale-us-class-8-semi-truck-deal/

Tesla announced its electric semi-truck back in 2017, but deliveries to its first customers are just about to start nearly a decade later in September 2026. On September 24th, Tesla held a launch event for the Semi at its manufacturing plant in Nevada, where it plans to build 50,000 Semis a year. It may seem like a lofty goal, but Tesla CEO Elon Musk said in a pre-recorded video message that there is already a big waiting list for the Semi. At $290,000 for a Long Range Semi, it's predicted that Tesla will deliver 15,000 in 2026 at most.

One of those early customers includes Zero-Emission Truck Shipper-Carrier Alliance Leading Electrification (ZET SCALE), a shipper alliance with brands like Microsoft and PepsiCo that reportedly ordered 2,500 of the electric semis — the largest electric Class 8 order ever made in the U.S. Tesla's announcement made it sound as if it was providing all 2,500 of the trucks, but it's just the primary supplier along with other brands. The fleet of 2,500 electric trucks will be deployed in Los Angeles, Houston, Dallas, New York, Atlanta, and other freight hubs over the next few years.

Said Dan Priestley, Director for the Tesla Semi Program: "We are proud to have been the primary selection in this RFP and look forward to giving shippers and carriers a new competitive edge."

The Semi has a pretty typical history, as far as Tesla goes. Musk announced the vehicle in 2017 and had lofty goals of launching it in 2019, claiming it would be cheap to operate, carry a full load, and reach 500 miles on a single charge. At the time, experts responded that this was nearly impossible to pull off due to technology limitations. Tesla continued to miss various launch dates, eventually shipping some early examples to PepsiCo in 2022. Next year's launch date was also missed, although brands like Walmart, Costco, and the NFL were given one Semi to test. Those have now been used for over 5 million miles.

If that timeline sounds familiar, it's likely because the second-generation Roadster was announced in 2017, delayed multiple times, and is finally getting a reveal October 2026. The Cybercab was revealed in 2024, Musk claimed 2 million would be produced a year, and as of 2026, there are only 69 active Cybercabs besting tested in a few cities.

"This is going to be a revolutionary truck that's capable of carrying the heaviest loads over very far distances," Musk stated ahead of the launch event. He also added that it will be the "funnest truck to drive" due to its fast acceleration, which echoes previous statements, noting it will get Full Self-Driving in the future. There will be a Standard Range Semi that has 350 miles and a Long Range that gets 500 miles.

These are also claims that drivers should remain skeptical about. The Cybertruck was originally said to have a 500-mile range when it was revealed, but the reality is less than 300 miles. No comment on Musk's claim that the Cybertruck could act as a boat.


Original Submission

posted by hubie on Saturday October 03, @12:23AM   Printer-friendly

https://dfarq.homeip.net/first-dvd-player-announced-sept-26-1996/

On September 26, 1996, Toshiba announced the first DVD player, the Toshiba SD-3000. It was released in Japan in November 1996 and initially cost ¥77,000, equivalent to about $770 US. It was the first consumer DVD player in the world, and of course, DVD became the successor to VHS. Ironically, the first DVD player was announced very close to 20 years after the first VHS VCR.

Problems with VHS

VHS had a good run, and in 1996 it still had about a decade left, but it was showing its age. It didn't record at the full resolution of either NTSC or PAL video. Arguably in 1976 few people noticed because screens were comparatively small and the VCR connected over RF, causing signal degradation anyway. But by 1996, TV tubes were higher quality, most TVs had at least composite connections and many had higher-quality connections like S-Video or even component video.


Original Submission

posted by mrcoolbp on Friday October 02, @07:36PM   Printer-friendly
from the wheeeeeeeeeeee dept.

Six Flags announced Tuesday it will permanently shutter its most famous roller coaster, ... investigation exposed a long history of life-altering injuries and deaths linked to the ride.

Six Flags Magic Mountain President Brian Oerding wrote in a blog post Tuesday that while its X2 roller coaster has "consistently passed a multitude of safety tests, we have decided to close the ride because we believe it's the right thing to do."

... more than 100 new victims have come forward alleging X2-related brain injuries of varying severity sustained after riding the roller coaster in the last two years alone.

Hawley, who died from a traumatic brain injury hours after riding X2 four years ago

So did you ride the X2? Was it fun? Or a death-trap?

https://edition.cnn.com/2026/09/29/us/six-flags-roller-coaster-x2-invs


Original Submission

posted by mrcoolbp on Friday October 02, @02:51PM   Printer-friendly
from the is-that-why-we-scratch-our-head? dept.

https://www.siliconrepublic.com/innovation/brain-stimulation-impact-develop-new-skills-research-innovation

Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.

Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability to strengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.

Scientists are particularly interested in the potential of non-invasive brain stimulation, a group of techniques that can alter brain activity without surgery.

Some deliver weak electrical currents to the brain through electrodes placed on the scalp. Others use magnetic fields or focused ultrasound waves. Although they work in different ways, they all aim to temporarily change the activity of neural circuits.

If these techniques can successfully enhance neuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such as picking up a foreign language.

Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such as stroke.

Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.

Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.

In a typical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used for balance training or teaching sports-related skills or surgical techniques.

Some of these experiments produced eye-catching results, finding that participants learned certain movement tasks faster or retained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.

One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely on different combinations of areas near the surface of the brain as well as those deep within it.

Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.

Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.

This is partly thanks to advances in neuroimaging and computational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.

The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as “neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.

By carefully timing stimulation to coincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are still fine tuning exactly how this would work.

Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?

These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy. Some have received regulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices for cognitive and performance enhancement. For these uses, no regulatory approval is needed.

The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.

For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.

The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.


Original Submission

posted by mrcoolbp on Friday October 02, @10:08AM   Printer-friendly
from the its-'armless dept.

NASA isn't saying much. The problem may be temporary:

Recently, the astronauts on board the International Space Station performed a routine "walk-off" maneuver with the large, 58-foot-long robotic arm attached to the orbiting laboratory.

The robotic arm, known as Canadarm2 because it was supplied by the Canadian Space Agency, is something of a modern engineering miracle—it can effectively move around the exterior of the large space station like an inchworm because both ends are essentially identical.

However, after this particular walk-off maneuver, the robotic arm, along with the mobile transporter that guides it along the main truss of the space station, engineers noted some issues with operations.

As of Sunday evening, according to two sources, work was underway to determine whether this problem was due to a data or software issue or the robotic arm or mobile transporter hardware itself. (Update: NASA provided the following statement at 2 pm ET on Monday).

The Canadarm2 is currently operating as expected and is being used for inspection of the Crew-12 Dragon spacecraft as part of predeparture procedures. Non-robotic components associated with the mobile transporter on the truss, which the arm is often attached to, have exhibited some communication errors. NASA is troubleshooting and investigating the errors prior to the next transporter movement from its current worksite (Worksite 6). In parallel, NASA and SpaceX are working to ensure there is no GPS interference affecting Dragon's docking capability to the station's forward port as a result of the transporter's current position. Joint teams are actively conducting the analysis and expect to resolve the issue before the Crew-13 launch. NASA will provide additional updates during the Crew-13 prelaunch news conference on Wednesday, Sept. 30.

Designed and developed by the Canadian space corporation MDA, the Canadarm2 launched to the International Space Station in April 2001 on Space Shuttle Endeavour, and it has since served as a critical component of the orbiting laboratory. Its nominal design lifetime was 15 years, so it has been operating for more than a decade beyond this point.

The arm has a mass of nearly two metric tons and can handle payloads of up to 116 tons.

For much of its lifetime, the arm was essential in getting supplies to the International Space Station. The first version of SpaceX's cargo vehicle, as well as Northrop's Cygnus and Japan's HTV-X transfer vehicles, was designed to be grabbed by the arm when it got close to the station and then be moved into a berth at the facility.

Modern versions of Dragon, both crew and cargo, now undergo autonomous docking, as does Boeing's Starliner crewed spacecraft.

If NASA were unable to use it to berth spacecraft, there could be serious implications for cargo missions, especially with SpaceX planning to retire the Dragon vehicle within four years. NASA's other principal cargo supply vehicles, Cygnus and HTV-X, cannot dock with the station.

The robotic arm is also used for moving large hardware around the exterior of the station, such as large cooling pumps, in preparation for astronaut spacewalks. NASA and its partners could probably work around this loss of functionality, but it would certainly make operations more difficult.

The potential loss of the robotic arm, even if temporary due to software issues, serves as a reminder that the space station is approaching its 30th anniversary. Much of the facility has been operating in orbit for decades, in hard vacuum, beyond its planned lifetime. So far, most of the aging process has been graceful, but that does not necessarily mean this run of good fortune (and preparation) will continue.

NASA plans to eventually replace the International Space Station with one or more privately developed space stations, but this contracting process has not gone particularly smoothly. What happens if the bedrock of NASA's space-based operations for the last quarter of a century suddenly becomes a bedrock no longer?


Original Submission

posted by mrcoolbp on Friday October 02, @05:27AM   Printer-friendly

In this bumper compilation you will find the following stories:

  • Anthropic Lost $8 Billion Last Year And Said Its AI Could Destroy Humanity
  • OpenAI Halts Frontier-Model Training Amid String Of Agent Misalignment Incidents
  • OpenAI's Dirty Deeds Down Under Included Security Bypass Attempts, Using Exposed Keys, Source Siphon
  • AI Models Keep Posting Screenshots Showing Sensitive Data From Inside Tech Companies

Anthropic Lost $8 Billion Last Year And Said Its AI Could Destroy Humanity

https://www.engadget.com/2271659/anthropic-lost-8-billion-says-it-could-destroy-humanity/

Anthropic's draft IPO prospectus has now started circulating in the media (after its confidential June SEC filing) and revealed some significant risks, Reuters reported. The first of those is fiscal, as the company reported an operating loss of $8 billion last year (on a $42 billion net loss), despite a 12-fold revenue increase from the year before to $4.6 billion. The other is a veritable first for a company prospectus, with Anthropic stating that its AI tech may pose "existential risks to humanity."

Despite an estimated $2 trillion valuation ahead of its IPO, Anthropic hasn't been a money-spinning operation so far. The company plans to spend $518 billion on data center infrastructure over the coming years despite its meager 2025 revenue. The costs of financing that help explain why it took a $42 billion loss, which may be absorbed by shareholders in the coming IPO.

On the plus side, the company had an operating profit on $11.5 billion of revenue in Q2 2026, and expects to post another operating profit next quarter. However, a fourth of that revenue reportedly came from just two clients, according to The Financial Times. The company didn't say which two, but it was reported in August that Meta projected it might spend up to $10 billion with Anthropic annually. On top of that, many of Anthropic's biggest customers weren't locked into long-term contracts and could cut off spending at any time.

As for a potential AI armageddon, Anthropic said that its own research showed that its increasingly autonomous AI models have recently shown worrisome behavior. That includes sabotaging code, abetting fraud and manipulating data in controlled tests, according to the prospectus.

Anthropic's CEO Dario Amodei recently called for AI companies to slow the pace of new development to address those and other issues. Anthropic's main rival OpenAI seemed to agree with that sentiment and even scrapped the release of its latest model, GPT-6.1 Astra, over safety concerns. However, Amodei's call to action didn't stop Anthropic from releasing its new Opus 5.5 model last week to keep up with OpenAI.

OpenAI Halts Frontier-Model Training Amid String Of Agent Misalignment Incidents

https://arstechnica.com/ai/2026/09/openai-halts-frontier-model-training-amid-string-of-agent-misalignment-incidents/

OpenAI says it has paused all internal training of "our most capable models" as it continues what CEO Sam Altman is calling "an extensive and ongoing review related to our agents' use of internet access during training and evaluation."

The company revealed the pause in a report about a so-called misalignment incident in which an agent attempted to exploit a gap in Internet-access restrictions during a routine research task during training. OpenAI says that improper DNS filtering allowed the agent to attempt to break out of its sandbox and access the wider Internet when asked for biographical details about a blogger.

OpenAI says the agent was only able to access the company's offline web cache and that it has implemented additional multi-layered blocking controls to prevent similar incidents in the future. Despite that, though, the company says it has decided to "pause all other training, evaluation, and inference with tool-use" for this frontier model "until we have both validated that the gap is resolved and performed additional red-teaming of the system."

OpenAI says that while the attempted "breakout" incident was flagged within 15 minutes, the run was not manually stopped until "two and a half hours later," once human reviewers realized it "did not stop automatically as was expected." It's unclear when exactly training was paused between the attempted agentic breakout on September 20 and its public revelation on September 25.

Although this particular instance of model misalignment (i.e., when an AI model acts counter to the intentions of its creators/prompters) didn't lead to any actual harm, OpenAI said it was still notable as "the first [misalignment incident] since our security hardening following the Hugging Face incident..." In earlier misalignment reports, OpenAI said it had taken pains to discourage "reward hacking" in its models by severely "punishing" misaligned behavior in the model's algorithm.

News of the training pause comes just weeks after OpenAI joined other major model makers in expressing a desire to slow down model training and development over fears of potentially "catastrophic" misalignment risks. It also comes amid new reports of models improperly probing government websites during searches for high-quality data.

In a Friday blog post, OpenAI said it had notified "dozens of third parties"—including ones "operated by governments, universities, public agencies, and other institutions"—of incidents where its models either bypassed security controls or otherwise "negatively impacted" an online service in an unintended way. A New York Times report, later confirmed by OpenAI, revealed that the websites of the US Census Bureau, Securities and Exchange Commission, and Department of Education were among those affected in these newly revealed incidents. However, no private information or sensitive server infrastructure appears to have been accessed in these cases.

"The vast majority of actions we've reviewed were completions of mundane research tasks, such as accessing publicly available web content to answer questions," OpenAI said in its recent blog post. "Our investigation focuses on instances where agents interacted with third-party websites in ways that went beyond their assigned tasks or intended methods... Given the scale of the review required, and the need to verify each case, this work will take months to complete."

OpenAI's training pause may reflect worries about corporate liability if an overzealous agent does unintentionally cause significant harm to a third-party system. Last Thursday, Australian Prime Minister Anthony Albanese promised "legal consequences" after an incident in which an OpenAI agent accessed "non-public files" from the country's Medicare statistics portal.

While a pause in training could hurt OpenAI's position in the highly competitive race among frontier model makers, it could also help the company's bottom line, at least temporarily. Leaked financial documents revealed earlier this year show OpenAI's 2024 and 2025 revenues were dwarfed by ballooning R&D expenses associated with model training.

Original Submission

OpenAI's Dirty Deeds Down Under Included Security Bypass Attempts, Using Exposed Keys, Source Siphon

https://www.theregister.com/ai-and-ml/2026/09/29/openais-dirty-deeds-down-under-included-security-bypass-attempts-using-exposed-keys-source-code-siphon/5299666

OpenAI has detailed the extent of the dirty deeds its agents indulged in Down Under in a Tuesday blog post titled How we will do better for Australia, which addresses last week's news that one of its models improperly accessed a website that stores data related to national health scheme Medicare.

"Our models accessed Australian government websites in ways they were not authorised to," the post opens. "We also should have handled our response better. We are sorry and working to do better in the future."

The post offers some new detail on the Medicare incident, saying that it involved "an experimental, internal-only OpenAI model that was not intended for public release and without the full set of safeguards used in our publicly available products."

OpenAI gave the model the job of researching government spending per person on medicines for skin conditions in one Australian state.

"The model had difficulty obtaining that information, and it took actions that we had not authorised it to take," OpenAI admitted. "In the course of looking for this information at Services Australia's Medicare Statistics Reporting Service, it discovered a way to gain non-public access to the service. It then used this access to review technical system information and source code related to the service – all still with the objective of trying to find the information it was originally looking for."

The Register last week asked OpenAI if the company conducted the tests itself or used a partner. The company did not respond to our request.

In another incident disclosed in the new post, the company's bots visited the Australian Institute of Health and Welfare and tried, unsuccessfully, to bypass access controls. The agents were still able to retrieve statistics using third-party browsing and download services, including from the institute's website.

"The downloaded material appears to have been publicly available. There was no system compromise. Individual medical records were not accessed," OpenAI wrote. The company didn't report the incident because it "did not meet our disclosure thresholds because the way it was accessed seemed consistent with public access." OpenAI changed its mind and notified the Institute on 24 September – the day Australia's prime minister announced the Medicare incident.

Another concerning incident took place at the State of Victoria's Agency for Health Information, which OpenAI agents visited after they "discovered an exposed access key."

The agent used that key to "retrieve reporting configuration and aggregate survey statistics."

OpenAI has given itself a pass on this one, writing "The extent to which this information should have been accessible is unclear, and depends on VAHI's access policies. Individual medical records or identifiable survey responses were not accessed."

A fourth incident revealed in the post saw OpenAI agents visit the State of New South Wales' Bureau of Crime Statistics and Research and make API and website metadata requests using a public-facing research tool.

OpenAI has promised it will "commit the resources needed to help affected agencies understand what happened and assess the impact" – whatever that means. It's also donating credits for the Daybreak cyber-defense service and promised to "establish a taskforce with independent Australian expertise to develop practical policy recommendations for managing risks from increasingly capable AI agents."

That taskforce "will focus on improving notification processes, strengthening coordination between AI developers and government, and identifying measures to better protect government systems."

OpenAI wants the taskforce to deliver recommendations by the end of 2026.

The post is very much of the "We're sorry and we promise to do better in future" genre, pioneered by Meta and popular with entities that leak data or experience outages.

The Register expects more of the same sentiments next week, when OpenAI's Chief Strategy Officer, Jason Kwon, appears before the Australian Senate's Joint Select Committee on Artificial Intelligence.

"He will answer questions about what we know, how we responded, what steps we have taken, and how we will do better going forward," OpenAI says.

AI Models Keep Posting Screenshots Showing Sensitive Data From Inside Tech Companies

https://www.theregister.com/ai-and-ml/2026/09/29/ai-models-keep-posting-screenshots-showing-sensitive-data-from-inside-tech-companies/5299640

Amid the growing concern about AI models escaping security simulations to hack websites comes word that these "superintelligent" blobs of code have no understanding of privacy or security.

Researchers affiliated with Glow Security, a startup whose backers include venture capital funds Sequoia and Greenoaks, have found more than 13,000 sensitive screenshots of corporate software projects from 343 companies that were posted to public GitHub repos by AI models. They're calling the discovery PixelLeak.

"We started seeing this behavior where AI agents, not from a particular model, but from multiple models, were releasing internal sensitive developer screenshots to public GitHub repositories," said Omer Singer, co-founder and CTO, in an interview with The Register. "And we said, 'Okay, well that's strange. Why are they doing that?'"

When developers work on interface code, said Singer, they often ask their AI agent to show them before and after images. But these AI agents couldn't attach images to a pull request in a private repository via the CLI. GitHub doesn't have an API for uploading images to pull requests, issues, or comments.

"So the agents, being helpful the way that they are, they found a workaround," Singer explained. "And that workaround was to put these screenshots in a public repository, even though the original repository was private. They put them in a public repository and then they show the developer, 'Look, here you see the before and after. What do you think looks good?' The developer says, 'Great' and moves on."

The problem with this is, of course, that screenshots of development work in progress may reveal sensitive information.

Singer said Glow researchers found 343 organizations where this was happening, including a Fortune 500 travel company, finance companies, cloud providers, and foundation model companies.

One instance involved a manufacturer with more than 100,000 employees where a developer asked an AI agent to verify an internal billing screen. The agent did the work and posted a demo to the developer's personal GitHub account rather than the company's account. The security team for the company was unaware of the posts until Glow reported the finding.

Incidents like this can reveal personal information, credentials – both of which Glow personnel found – or details of unreleased products.

"The AI agents were doing this without asking, basically just to get around the limitations," said Singer. "And we think it's such an interesting story because everybody's trying to figure out what is the real risk with these AI agents. They know that they're not fully in control, but what is the impact? And here we found this great example where there was no attacker involved but you still had very sensitive data making its way out into the open where anybody could find it."

About a third of the exposures, according to Glow, came from developers who were using gitshot, an open source screenshot tool for code reviews.

The software comes with a clear warning: "Privacy notice: The gitshot-images repo is created as public by default, meaning uploaded images are accessible to anyone with the URL. Do not upload sensitive content (credentials, internal dashboards, private data) using the default release backend."

While human developers have to be trusted to report the thought process that led them to enable an agent's data exposure, AI agents prove easier to read thanks to their chain-of-thought process.

Glow analyzed one such agent in its lab to understand the step-by-step reasoning trace:

internal_sweeper is private, and GitHub cannot render images from a private repo in a PR description — its image proxy fetches anonymously, so anything committed here (branch, release asset, whatever) shows up broken for reviewers. The only way to satisfy both "reviewers see the images" and "nothing but index.html in the repo" was to host the PNGs elsewhere, so I created a new public repo, sweeper-demo/pr-assets, holding the two screenshots pinned to a commit SHA.

Singer suggested these incidents illustrate that AI creates security risks even without conducting or enabling attacks. 

"The biggest risk factor that we're seeing is in legitimate AI being used by developers, but then doing things that should not be done, putting data at risk, putting systems at risk, and [these models] just don't have the common sense not to do it."

Singer said current discussions about AI risk, and seeing how relentless these AI models are in their efforts to show screenshots, reminded him of the Paperclip Maximizer – a thought experiment about existential AI risk that imagines how the world would end if an AI were tasked with producing paperclips and did so until it consumed all the resources in the known universe.

It's also an example of programming malpractice - don't write endless loops inadvertently; include a paperclip count break value. If only that sense of professional responsibility were extended to the deployment of AI agents.


Original Submission #1  Original Submission #2  Original Submission #3  Original Submission #4 

posted by mrcoolbp on Friday October 02, @12:42AM   Printer-friendly

https://www.cnet.com/science/space/october-skies-will-put-on-a-show-heres-when-to-look-up/

As autumn paints the leaves, the universe is putting on its own seasonal spectacular. October features an action-packed lineup of meteor showers and celestial showcases.

Every planet in the solar system is easily seen at some point this month, with Mercury being the most difficult. That's not unusual, thanks to its proximity to the sun. Here's a quick rundown on the best times to view each planet in October. 

Mercury: Mercury is in elongation (the furthest it can get from the sun) on Oct. 12, making that day and the two or so days before and after the best possible time to view Mercury.

Venus: Venus spends most of the month being right next to the sun, making it virtually impossible to see. However, by the end of the month, it begins to separate from the sun, making it visible just after sunset. The best view is on Oct. 31, and the view is only set to get better going into November.

Mars: Mars will be visible in the night sky every night in October. It rises from the eastern horizon right around 2 a.m. and stays there until the sun comes up.

Jupiter: Jupiter and Mars are going to be pretty close together all month, so most of the same rules apply, except that Jupiter rises about two hours later than Mars on most nights in October.

Saturn: Saturn is living its best life in October. It's visible almost right at sunset ET and stays visible in the night sky until sunrise.

Neptune: Neptune is also visible every day in October and follows a very similar path to Saturn. It rises in the east, streaks across the sky, and sets in the west right around sunrise. They're actually pretty close together in the night sky every night during the month, so if you can find Saturn, Neptune isn't far off, but you'll definitely need magnification to see it.

Uranus: Uranus is visible the entire month and follows a very similar path through the sky as Saturn and Neptune, but its trek happens later at night. It rises on the eastern horizon about 2 hours after Saturn and follows it across the sky, but never really catches up, ending up in the high western sky when sunrise comes.

Skygazers hoping to get the best possible view of Saturn can do so in the first week of October. The planet is at opposition — the point at which it's closest to the Earth — meaning it's as big and bright in the night sky as it's going to get for the next year. This is prime time to pull out the telescope or high-powered binoculars and get a look at Saturn, along with its fabulous rings.

The planet reaches opposition at around 8 a.m. ET on Oct. 4. The best time to view is the night before, Oct. 3, or the evening after, Oct. 4. For both nights, Saturn rises out of the eastern horizon just before sunset and streaks up into the southern sky as the night goes on. The moon may cause some light pollution, but the planet is bright enough that it shouldn't be hard to spot with the naked eye.

The various objects in the sky are always having a dance party, at least from the perspective of viewing them here on Earth. Mars and the moon are due for a dance on the evening of Oct. 5. In the days leading up to it, Mars appears further up in the night sky but drifts closer to the moon. After Oct. 5, the moon will move rapidly away from Mars. The two will be almost right on top of one another, so if you can find the moon, Mars should be nearby. 

Just one day later, the moon is meeting up with another dance partner, Jupiter. The moon will completely cover Jupiter, hiding it from view for much of the night, a phenomenon known as a lunar occultation. This is a pretty rare event. Per The Old Farmer's Almanac, New York City saw a Jupiter occultation in 2004. The prior one visible to New Yorkers was in 1889. 

This one is pretty easy to see. The moon and Jupiter will be right on top of one another all night, but depending on where you live, you'll see Jupiter dip behind the moon at some point and pop back out again. The times vary wildly depending on where you are, so we recommend checking out The Old Farmer's Almanac, which has a table of times this will happen in major cities. 

The Draconids meteor shower is a minor meteor shower that occurs every year around the first week of October. It officially starts on Oct. 6 and runs until Oct. 10, making it one of the shortest meteor showers of the season. It peaks on the evening of Oct. 7 and continues into the middle of the night. It's fed by the 21P/Giacobini-Zinner comet, which is part of the Jupiter family of comets. 

Draconids meteors appear to originate from the Draco constellation. It sits high in the western sky in the northern hemisphere this time of year, with a slight lean to the north. If you're using a sky map app, all you need to do is find Vega, and you're already in the right neighborhood to catch Draconids. 

The peak is a little tame, at around 10 meteors per hour most years, but it has a history of surprising astronomers. In 1933 and 1946, Draconids spat out thousands of meteors an hour in what were two of the most intense meteor showers of the 20th century. On the plus side, the moon is below the horizon for this meteor shower, so you won't need to worry about light pollution from the moon. 

The very best time to view the Milky Way is at a new moon in the warm months of the year, from May to August. This is when the Milky Way is high in the sky all night, giving night owls great views and plenty of time to photograph it. The problem is that it's best viewed on nights with a new moon between midnight and 4 a.m. local time, which can be a bit late for some folks. 

September and October are great for this because the Milky Way is at its highest point between 8 p.m. and 10 p.m. local time, giving the early birds a chance to snap some sweet photographs of the Milky Way. After October, the Milky Way is too low on the horizon to allow really good pictures of it until the following May. So, if you have a camera and are some place that’s dark, the new moon on Oct. 10 is probably your last chance to capture a striking photo before next spring. 

Orionids is the better-known of the two October meteor showers. This one officially starts on Oct. 2 and runs until Nov. 7. It's possible to spot a meteor from Orionids any night during the month, but the shower reaches its peak on the evening of Oct. 21. Meteors for this shower come from the 1P/Halley comet, which also feeds the Eta Aquariids meteor shower that happens every year in May. 

This is a slightly more active meteor shower than the Draconids, and you can expect about 10 to 20 meteors per hour. The moon is set to be about 76% full that night, so you can probably expect to see fewer meteors thanks to lunar light pollution. The Orion constellation, where the meteor shower will appear to originate, doesn't pop up over the eastern horizon until after midnight, so make sure to pack some coffee if you're staying up late for this one. If you can find the stars Betelgeuse, Capella and Rigel, then you should be able to find Orion easily. They're in the same general area. 

The Orionids meteor shower is best known for its bright, fast-moving meteors, which leave long trails that can last for over a minute and sometimes result in fireballs. Their brightness will be a boon, with the three-quarters-full moon in the sky hindering viewing. 

October's full moon falls close to Halloween this year, perfect for spooky views. According to The Old Farmer's Almanac, October's full moon reaches its peak on Oct. 26 at 12:12 a.m. ET. It'll also be over 90% full for a couple of days before and after, giving you a solid five days to check it out. 

October's full moon isn’t quite a supermoon. A full moon is only classified as a supermoon when the moon is in perigee and full at roughly the same time, and October’s full moon misses the mark by a couple of days. October's full moon is the last normal full moon of the year. November and December close out 2026 with supermoons before January opens with the final supermoon of this cycle. 

Pleiades is one of the best star clusters to view in the night sky. They're known as the Seven Sisters, and in terms of clusters of stars, it's one of the easiest to see. The exception is on Oct. 27, when the moon will cross in front of them, blocking them almost entirely from view. When this happens depends on where you’re located. 

The moon begins passing in front of them before sunset in eastern time, and moves out of the way around midnight. Those on the East Coast will start the night in the middle of this little eclipse, while those on the West Coast will glimpse it at the very end. Finding it should be simple enough since the moon is the easiest thing to see in the night sky.

The sky is continuing its rearrangement from summer into autumn, and there are tons of constellations to gaze at over the course of the month. Many of September's constellations appear again, including both Dippers, Aquarius, Pegasus, Pisces and many others. October plays host to a few new ones in the night sky cycle, including Taurus, Cetus, Auriga and Orion, which will appear low on the horizon as they begin their months-long ascent into the sky for the winter. 

There are some smaller asterisms to observe as well, including the Coffin of Delphinus, the Circlet of Pisces and the Northern Cross. We recommend using a sky map to find them all, as there are quite a lot. That’s good news, because even if you don't go out during one of the big events in October, you’ll still have plenty of objects to look for in the night sky. 


Original Submission

posted by mrcoolbp on Thursday October 01, @07:57PM   Printer-friendly

https://www.quantamagazine.org/mathematicians-harness-randomness-to-crack-a-55-year-old-conjecture-20260928/

The late Ronald Graham wore two hats. He was a renowned mathematician, at one time president of the American Mathematical Society. He was also a serious juggler, and president of the International Jugglers' Association. "He loved tricks," said Fan Chung, a mathematician at the University of California, San Diego, who was married to Graham. "You know, spinning a ball, spinning a coat hanger, spinning several balls together, throwing pens against the wall."

Sometimes Graham wore both hats at once. "It's interesting, in fact, that many mathematicians and computer scientists have an interest in juggling," he said in a 1980 television interview. "I think it's the search for patterns and structure that is responsible for this."

He would go on to write numerous papers, some with Chung, on the mathematics of juggling. But back in 1971, decades before he made that connection explicit, he posed a question that some mathematicians now say might have been inspired by juggling, too.

Start with a random set of different integers, not including zero. Can you always rearrange them so that if you add up the first two numbers, then the first three, then the first four, and so on, every "partial sum" turns out different? In the language of juggling, this would mean that if each ball stays in the air for a different amount of time, you can always find an order to throw them in such that two balls won't come crashing down on the same beat — which would ruin the act.

If the numbers are all positive, then the answer to Graham's question is obviously yes: The sums will always grow larger as you add more numbers. Similarly, if there are both positive and negative numbers in the mix, the answer is also known to be yes. But what if the numbers live in a finite world — like numbers wrapped around a clock, which repeat after a certain count?

That's what Graham wanted to know. He conjectured that the answer should still be yes. It often happens, he figured, that even when dealing with rigid constraints, you can still find enough flexibility to construct special patterns or structures — just as it's usually possible to find a valid sudoku board or Latin square (another kind of puzzle) despite their many rules. "It fits nicely in all these questions about designs and about very symmetric structures," said Noga Alon, a mathematician at Princeton University. But for decades, no one could prove Graham's intuition to be true.

That changed recently, when several young mathematicians picked up the balls. In a proof that spanned four papers and various fields of mathematics, they finally resolved Graham's rearrangement conjecture. The final paper, by Lisa Sauermann of the University of Bonn and Huy Tuan Pham of the University of Chicago, appeared in February 2026, officially closing the problem.

Across the papers, one theme prevailed: the power of randomness to draw out patterns. As Alon put it, "It's the power of collaboration, the power of the young generation, the power of probabilistic methods" that solved the problem.

Alp Müyesser, a mathematician at the University of Oxford, often finds himself drawn to problems whose solutions need two ingredients: a random process, and something extra as well. After solving one such problem in 2022 while he was still a graduate student, he encountered Graham's conjecture and realized that his just-finished proof could help there, too.

Alp Müyesser enjoys thinking about problems that require him to combine randomness with something else.

The conjecture is set in the world of clock arithmetic. You start by placing the whole numbers on a number line, then you wrap the line around the face of a clock so that the numbers repeat after some prime number, p. Say p is 7, for instance. In this setting, 0, 7, 14, and all other multiples of 7 are equivalent — meaning that you can add two positive numbers (like 3 and 4) and get zero.

Graham asked the following: If you pick any set of nonzero numbers off this number line (for any p), can you always rearrange them so that the partial sums you get are all different?

The challenge depends on how big your set is compared to p. The more numbers you pick, the more sums there are to manage. But if you choose fewer numbers, there will be fewer ways to rearrange them. These different cases inspire different approaches.

Müyesser, along with his former adviser, Alexey Pokrovskiy of University College London, tackled the case where your set includes almost every possible number up to p. With sets this large, it can be extremely hard to construct a valid ordering. But it turned out that starting with a random ordering can bring you most of the way there.

It's embarrassing for humanity that we don't know this. This situation just had to be rectified.

"Computer scientists often call this a 'finding the hay in the haystack' problem," Müyesser said. You might know that lots of good orderings are out there, but actually finding one is hard. "If you do it randomly, it's likely going to work, but it's hard to explicitly describe what the solution is supposed to look like."

Müyesser and Pokrovskiy needed to ensure that no sequence of numbers anywhere in the ordering added up to zero. Otherwise, adding those numbers to the previous partial sum would repeat that sum.

A completely random ordering might have a few of these troublesome sequences. So Müyesser and Pokrovskiy first set aside a few specially chosen numbers from the set, then randomly scrambled the rest. They scanned their random ordering for any problems; if they came across an interval that added up to zero, they could insert one of the spare numbers to change it. In 2022, they posted their solution, though it was hidden in a paper that focused on applying the same technique to a more general problem.

A couple of years later, Noah Kravitz of Oxford, unaware of Müyesser and Pokrovskiy's solution, stumbled on Graham's conjecture in an online archive of unsolved problems. "I saw there was an open problem, and I was like, it's embarrassing for humanity that we don't know this," Kravitz said. "This situation just had to be rectified."

Noah Kravitz is one of several young mathematicians who recently revived the decades-old Graham conjecture.

He decided to approach the conjecture from the opposite end. Together with Benjamin Bedert of Oxford, he considered the case where the set of numbers is tiny compared to p — for instance, Alon said, if you have a set of 100 numbers where p is 1 billion.

Kravitz and Bedert solved Graham's conjecture for those cases and posted their proof in September 2024. Müyesser saw it and reached out, sharing his own work; the three of them (plus two other colleagues) then teamed up to extend Müyesser's original approach.

"It was a pretty unlikely combination of people," Kravitz said. He and Müyesser come from two areas of combinatorics that don't typically collaborate. "Different sections have completely different techniques," he said.

Their paper, which they posted in August 2025, handled more cases where the set of numbers is relatively large compared to p. But between those cases and the small-set cases that Kravitz and Bedert had covered, a gap remained. No one could figure out what to do about medium-size sets, such as those that include roughly half as many numbers as p. "Our methods didn't work there, and there were clear reasons that they would not have worked," Müyesser said.

It seemed as though research on the problem might enter another long hiatus.

Then, in February 2026, a surprise appeared online.

Lisa Sauermann and Huy Tuan Pham were old friends. The two mathematicians had met in 2015 at Stanford University, where Sauermann was a graduate student and Pham an undergraduate. Today they live on different continents — Sauermann in Bonn, Germany, and Pham in Chicago. But a conference in Germany in September 2025 provided a rare chance for them to share a chalkboard again, and afterward Pham followed Sauermann to Bonn for a short visit. All they needed was a problem to work on.

At the conference, they heard two talks on Graham's conjecture by mathematicians who had attempted but failed to bridge the gap. They were intrigued. And as it later turned out, Sauermann had encountered a closely related problem in the International Mathematical Olympiad as a high school student. She solved it correctly, and by the time she finished high school, she'd won a gold medal in the prestigious competition four times. (Most likely, it was Chung who placed the problem on that year's exam, as she was on the committee that wrote the questions, and she frequently took inspiration from Graham's many puzzles.)

By the end of their three-day visit, Sauermann and Pham had a plan for how to crack the case.

It hinged on a technically demanding method called anti-concentration. Here, an anti-concentration statement asserts that some event has a particularly low chance of happening. But the mechanics of proving these kinds of statements are so intricate that, though Kravitz and others were aware that such an anti-concentration approach might succeed, "we just hadn't had the guts to actually try it," he said.

First, though, Sauermann and Pham began the way their predecessors had. They randomly reordered their set of numbers and came up with a procedure to fix any problems — that is, any sequences that add up to zero. Any time they found a zero-sum sequence, they swapped out the last number in the sequence with another one.

This procedure often went without a hitch. But three types of "bad events" would cause it to fail. One: A zero-sum sequence might occur toward the end of the entire arrangement; then there would be no other numbers to swap in. Two: Many zero-sum sequences might appear too close together, making it impossible to fix them all. And three: Fixing one bad sequence might create another zero-sum sequence down the line.

Sauermann and Pham hoped to prove, using anti-concentration, that each of these bad events was sufficiently unlikely. Then there would have to be a way to rearrange the set of numbers to satisfy the conjecture.

To do this, the duo used Fourier analysis — an area of math that lets you rewrite functions as sums of simple waves — to show that in general, when you add up random sets of numbers, no one sum is especially likely to appear. They then used this insight to carefully estimate the probability that each bad event would occur, ultimately showing that the total chance of getting a bad event was less than 100%. That was enough to settle the conjecture.

A few months after their stint in Germany, Sauermann and Pham posted their 27-page proof online. They had shown not only that a satisfactory rearrangement was always possible, but that a random ordering could be rearranged to eliminate bad events at least 90% of the time — a massive success rate.

The mathematicians who had previously worked on the problem were surprised to see the remaining case closed so quickly. "Their approach is just completely different," Müyesser said.

Together, the four papers prove Graham's conjecture for sets of all sizes. But they all assume that p is very large; though no one has calculated its exact value, think along the lines of 10 raised to the 100th power. To mathematicians, that's fine — the salient point is that you're working in the setting of clock arithmetic. But another aspect of the problem technically remains unsolved — you might still try to resolve the conjecture for all p. And if you want to use the result to choreograph a real juggling routine, you're out of luck: To correspond to such a large p, the routine would have to be much too long.

The proof confirms that even within these strange, limited number settings, "there are some nice structures that always exist," Alon said. You can always achieve some degree of flexibility, shuffling the numbers in your set around to avoid revisiting the same partial sums.

"To pose a good problem is really an art," Chung said. "I think Ron would be extremely happy to see the problem solved."


Original Submission

posted by mrcoolbp on Thursday October 01, @03:11PM   Printer-friendly

https://www.theregister.com/devops/2026/09/29/fresh-css-constructs-move-web-design-beyond-ticky-tacky-little-boxes/5299614

The World Wide Web's decades-long tyranny of box design is finally coming to an end. A new set of CSS features – including the shape() function, and the border-shape and corner-shape properties –  offers web designers and their AI agents a broader palette for laying out content in a more fluid manner.

When the World Wide Web Consortium (W3C) published its first standard for web page layout in 1996, web sites emulated the grid-defined layouts of academic papers, newspapers, and magazines. 

At the time, graphics drivers, and browser rendering engines were all in a relatively primitive state. Developers were also trying to grapple with a new medium and generally found that flowing text within a defined space was much easier when the geometric coordinates of that space were kept as simple as possible.  

But now print is basically dead, webdevs are savvier (and if not, AI is happy to help), and Lord knows GPUs are more powerful. So there's no reason today why a web page has to be square, daddy-o.  

In Edwin A. Abbott's 1884 proto-Sci-Fi classic Flatland: A Romance of Many Dimensions, the protagonist who lives in flat two-dimensional space is abruptly exposed to the dizzying world of three dimensions, much to his astonishment.

Web developers may experience similar emotions when they first use these new CSS constructs.

In their original forms, HTML and CSS could draw only horizontal or vertical lines or borders on a Web page. Fancier layouts required proprietary plug-ins, such as Java Applets, Macromedia/Adobe Flash, or some tedious JavaScript hacks.

SVG first broke the boxiness of the web, giving the developers the ability to put curves, squiggly lines, logos or any other wild-ass shape desired by using a series of numerical coordinates to describe the shape (it's tedious work, though image-to-SVG converters help). SVG was limited to a canvas placed on a Web page, however. CSS ruled the layout of the page itself.

The first attempt at bridging the two worlds was path(), which allowed SVG to be embedded directly within CSS. The path() function had some limitations – it wasn't responsive to changing web page sizes and it didn't understand variables or CSS units of measurement. Developers had to define all specs in pixels and that was that. 

The shape() function properly introduced the Web to richer design. A shape() is a set of geometric coordinates of a desired shape or trajectory. Unlike path()'s reliance on SVG, it is built on responsive CSS syntax. When combined with the existing clip-path property, shape() has been used to create ticket stubs, chat bubbles, and other assorted page flotsam.  

The latest CSS property, border-shape, completes the work by applying CSS-native coordinates defined in shape() to the web page borders themselves. Define the coordinates with shape(), embed it in a border-shape property, and the boundaries are staked out on the page itself. The boundaries are laid out early in the rendering process, rather than clipped in near the end of the rendering.

"In other words, putting borders on CSS shapes will become child's play!" noted self-described CSS hacker Temani Afif, in a tutorial on the CSS-Tricks site. 

This new property opens a range of design possibilities heretofore too complicated to contemplate – at least within a 40-hour webdev workweek.

Afif offers a number of demonstrations in his tutorials: not only can you carve up a Web page any way you see fit, but you can also put borders within borders. Fill in the space between the outer shape and the inner shape to make a cut-out. Shape an open heart inside a square box, for instance, using nothing but CSS. 

Either the outside border or the internal shape can be animated, allowing the outside border to change shape as the mouse goes over it, or the inside border to be filled with an image or another design. A shape can enlarge or shrink when the mouse hovers over it, or text can be highlighted with little squiggly lines. 

If hand-crafting the contents of shape() is not your jam, a companion property called corner-shape offers a number of pre-defined fancy border patterns. Most are variations of the standard box, including boxes with rounded edges, beveled edges, notches, scoops, and one called a "squircle."

According to the caniuse.com site, all major browsers now support shape(), while border-shape  and corner-shape are still being implemented and considered experimental (though the current releases of Chrome, Edge, and Opera support the standard).  

Now, it's up to developers to build a more fluid web.


Original Submission

posted by jelizondo on Thursday October 01, @10:23AM   Printer-friendly

Surprising Findings from Historical Data: the famous flood of 1342 was not an isolated event, but a series of events – providing insights for climate research and risk assessment:

It went down in history as the "St. Mary Magdalene's Flood" – a massive flood disaster that engulfed large parts of Europe in 1342. Now, in a painstaking, years-long effort, historical sources have been analyzed and combined with modern hydrological knowledge to obtain a reliable picture of this natural disaster.

This revealed some surprises: The great flood of 1342 was not an isolated event, but a particularly devastating part of a series of 16 flood events lasting almost two years. A lesson can be learned for the future: Flood protection must not only consider individual extreme events. It must also be anticipated that several major floods will occur in quick succession.

[...] The economy of the entire continent was affected: trade routes were disrupted, and vital infrastructure was destroyed—for example, the Stone Bridge in Prague, which spanned the Vltava River before the construction of the now-famous Charles Bridge.

"Historical data show that it wasn't just a single flood event, but a whole series of events," says Günter Blöschl, hydrologist, team leader at TU Wien. Where historical records are incomplete, modern floods with similar conditions were selected to draw analogies. In this way, a comprehensive picture of flood history in space and time emerged step by step. "We can reconstruct month by month when which regions of Europe were affected," says Andrea Kiss. "This clearly shows that a series of flood events stretches like a string of pearls through the years 1341 to 1343. Not all equally devastating, not all in the same place, but all clearly connected".

1342 was the year with the highest number of extreme flood events in the last 700 years, and 1343 is a close third. This cluster was no coincidence: The team found several possible factors that could have contributed to this extraordinary series of floods. Around 1340 and 1341, an unusually high number of volcanic eruptions occurred, including the Hekla eruption in Iceland. Sulfur-containing aerosols in the atmosphere can lead to cooling and alter large-scale circulation patterns.

At the same time, Arctic sea ice had already declined significantly since the mid-1330s, while solar activity in the 1330s-1340s was still relatively low. "The interplay of these factors could have contributed to intense low-pressure systems, prolonged rainfall, and thus the unusual series of floods." says A. Kiss. "This is extremely interesting for us today: We can draw important lessons about the interplay of climate and precipitation from events that occurred almost seven centuries ago," says G. Blöschl.

Furthermore, the St. Mary Magdalene's Flood confirms a finding that the TU Vienna team had already reached in another context: Flood events are not statistically independent of one another. They don't simply occur randomly like lottery wins; they can be statistically and causally linked. This means that even in modern risk planning, it must be considered that flood disasters cannot be viewed in isolation, but can always occur in rapid succession.

Journal Reference: Kiss, A., Viglione, A., Barriendos, M. et al. Cascading continental-scale floods across Europe in 1342–1343. Nature 656, 638–645 (2026). https://doi.org/10.1038/s41586-026-10888-8


Original Submission

posted by jelizondo on Thursday October 01, @05:50AM   Printer-friendly

https://www.zdnet.com/innovation/workera-study-ai-skills-upskilling-2026/

AI is no longer emerging in the workplace. It's in the office, and it's shaping how businesses, employees, and their respective interests operate, and it's doing so rapidly. 

A new study from Workera found that 80% of companies feel they are more likely to be on track for an AI-enabled future in 2026, up from 67% last year. However, some may be missing the boat on what's most important — their people. 

Findings from Workera's 2026 State of Skills Intelligence Report, published Sept. 23, suggest business leaders and working professionals need to find more common ground on how to upskill for an AI world, and Kian Katanforoosh, founder and CEO of Workera, said organizations need to take the lead.

“I would advise any leader right now to think about giving [their] people time to upskill. Don’t think that they will just figure it out without you actually carving out time. With time also comes the psychological safety; give them the psychological safety to experiment [with AI],” Katanforoosh told ZDNET in an exclusive interview.

This year's research surveyed 1,000 salaried professionals working for organizations with 5,000 or more employees in the US. The survey was conducted in July 2026 using the market research tool Pollfish. Year-over-year measurements were obtained by comparing July 2026 results with those from a similar survey conducted with Pollfish in March 2025. 

AI skills are imperative, and both companies and employees know it. Workera's survey found that more than two-thirds of employees (67.8%) now use AI tools beyond ChatGPT at least a couple of days a week, up from 39.9% last year. That’s nearly a 30% year-over-year increase in AI tool use. 

But that rise in day-to-day use is underscored by a few less-gleaming realities. 

Nearly 60% of employees said no time is allocated during work hours for upskilling (56.4%), and almost 43% mentioned a lack of relevant learning materials (42.5%) as the biggest obstacles to improving AI skills. Additionally, employees reported spending minimal time each week on skill development. Over 80% of employees spend just five hours or less per week on training (84.3%). 

Katanforoosh said AI upskilling can be cumbersome, with many employees feeling "overwhelmed" with so many ways to learn and little time built into workdays to do it. On top of this issue, the last 12 months have rapidly changed the learning landscape. 

"Last year was more about adoption and access, and now we’re past that, and so it’s about outcomes and actions, which creates additional stress," Katanforoosh said.

The 2026 metrics fluctuate minimally from last year's results, indicating that while widespread adoption is increasing, companies are still falling short. 

Last year, Workera indicated that most employees hadn't been offered any AI-specific training opportunities. This year, nearly 6 in 10 employees said they've been offered AI-specific training opportunities in the last 12 months

While organizations are providing more training, they are failing to provide proper resourcing and time for employees to use AI in practice. 

"People are feeling like they’re cramped; they don’t have the time to learn. On top of that, the pace of innovation has kept accelerating," Katanforoosh said. Still, many employees try to persist.

Just under half of employees (46.5%) said they've used tools not provided by their employer for skill development. Of those respondents, nearly three-quarters (74.6%) said they used fairly mainstream AI tools, including ChatGPT, Claude, and Gemini. 

There's an obvious gap here that needs to be closed, and Katanforoosh said it can be as simple as organizations defining what "AI-ready" means for them. Then, a better structure can begin to take shape. 

"The second aspect is, if you define the standard, make sure people can measure themselves against that standard ... it turns out if you have a standard and you have a measurement, and then a layer of incentives ... they push people to accelerate their own learning velocity," Katanforoosh said. 

Enterprise organizations should minimize barriers to accessing AI tools. However, Katanforoosh acknowledged skills assessments, as Workera offers, can continue to encourage AI upskilling by granting employees more access as their AI skills develop, which also serves as a healthy control. 

Organizations must remember that AI is for everyone, Katanforoosh said, and upskilling puts both businesses and employees ahead. 

"It turns out, the amount of [AI] slop is probably correlated with people knowing or not knowing how to use AI, and so making sure that you train [employees] ahead ultimately pays off in terms of the [AI] slop that you will see or not see," Katanforoosh said. 

Businesses want (and need) AI-skilled employees to succeed, and employees want to feel valued and rewarded for those efforts. The bottom line is that while AI is a great asset, it's only as smart as the people who know how to use it to optimize their tasks and workflows, and employees are well-aware of this gap. Many are betting on people.

Almost 80% (76.6%) of respondents believed they can do their job better than AI. In fact, only 9.5% of respondents said that an AI agent could do even more than half of their job effectively today. 

What's more, most employees also believed a human element will remain key to leveraging AI upskilling. Just 7% of respondents said that AI can already evaluate skills better than humans, and nearly two out of five (38.5%) said AI will never surpass humans at assessing skills. 

While people still want to be managed by people, Workera's survey indicated that controlled and continuous skill assessment may be a way forward that all parties can benefit from.

New developments like Workera's Ambient, an AI-native skills assessment tool currently being piloted with over 10,000 signups on its waitlist, aim to measure skills in the flow of work. 

About two-fifths (41.1%) of respondents said they’d opt into a continuous skills measurement tool like Ambient if they owned the data and controlled what’s shared, while another 31.2% were undecided. 

The report detailed that building skills is one of the most effective and affordable ways to grow, though most companies have no way to tell whether their methods are working.

Workera and Katanforoosh are working to change that situation by creating a better route for "learning velocity" with projects like Ambient.  

Right now, Katanforoosh said there is a premium for learning velocity, and whoever maintains a high learning velocity has an easier time finding a job.  

Historically, Katanforoosh said companies could try to maximize learning velocity by introducing skill measurements to find baselines, and then work to close the gaps as fast as possible. 

Workera is aiming to target the "continuous measure," merging learning and work closer together than ever. 

"If you manage to merge work and learning, you’re effectively helping someone learn exponentially more than in the past. Today, with AI, we’re able to bring learning closer to work because AI understands unstructured data,” Katanforoosh said. 

While privacy and data security remain top priorities for organizations like Workera as they continue to innovate, Katanforoosh said products like Ambient will be a reality sooner or later, and that they’ll be forces for good. 

"What tells me that this continuous learning is a good thing is one, it will maximize people’s learning velocity ... But on top of that, I think the consumer and the employee are getting used to getting help from technology."


Original Submission

posted by jelizondo on Thursday October 01, @12:57AM   Printer-friendly

As AI agents begin to operate in populations rather than one at a time, new research suggests that the number of them changes what they collectively decide:

New research published in Proceedings of the National Academy of Sciences (PNAS) suggests that when artificial intelligence (AI) agents interact in groups, their number is not merely a technical detail. It is a decisive factor in what the group settles on: populations built from the same AI model, doing the same task, can reach opposite outcomes for no other reason than that one group is bigger.

Human beings behave differently depending on how many of us are in the room. A family is not a small village. A village is not London. London is not a nation state. As scale grows, new rules, norms and pathologies can appear that were nowhere to be found at the scale below. The authors argue the same is true of AI.

The study, from City St George's, University of London, the IT University of Copenhagen and the Universitat Politècnica de Catalunya, arrives at a time when AI agents are now being deployed working together rather than working alone. Multi-agent systems are already used in finance, energy, defence and social media, and researchers have begun modelling populations of millions, even billions, of interacting agents — what some now call AI societies.

Yet the industry's AI alignment — it doing what humans intended it to do — and safety effort remains overwhelmingly focused on the single model. Benchmarks, red-teaming exercises — adversarial testing designed to expose a model's weaknesses — and safety evaluations almost always describe one agent responding on its own, and where groups are examined at all, they are examined at one fixed size.

"Physicists have a motto for this: more is different," said Andrea Baronchelli, Professor of Complexity Science at City St George's and senior author of the study.

To find out what changes with scale, the team used the "naming game", a classic framework for studying how conventions emerge, in which randomly paired agents each pick a word from a shared pool and are rewarded when they happen to pick the same one. Agents see only their own recent interactions, never the wider population, and are never told they are in a group. Over many pairings, a population can converge spontaneously on a shared convention — the bottom-up way norms form in human cultures.

[...] Interaction, they found, can pull a group away from what its members individually want in three ways. It can amplify an existing leaning until the group converges on it almost every time. It can induce a preference out of nothing, with populations of individually neutral agents reliably favouring one word over an equally viable alternative. And it can reverse a preference outright, so that a population settles on the word its own members disfavoured.

[...] Group size then determines how strongly these preferences bite, in ways that cannot be extrapolated. Larger populations became more predictable across every model and word pair tested, converging on one word until the outcome was effectively certain. But the size at which that tipping point arrived varied enormously: for some combinations as few as two agents, for others around ten thousand. Scale could also change the kind of distortion. For the pair {straight, gay}, Llama agents individually preferred straight — but populations reversed toward gay, and only once the group reached six agents or more. Below that, the effect was simply invisible.

The team also developed an analytical theory, borrowed from statistical physics, that predicts the behaviour of infinitely large populations and explains why the randomness of small groups gives way to near-certainty above a critical size.

"Bias was our test case, because it is measurable and it matters," Dr Ariel Flint, first author of the study, added. "But there is no reason to think collusion, deception or cooperation are immune to size effects. Current testing practice may be missing risks that appear only at particular population sizes — not because anyone was careless, but because nobody thought to vary the number."

The authors say that the implications of the study for the alignment of AI systems are direct. A model can be aligned when tested on its own and still produce outcomes nobody chose once it is deployed alongside copies of itself — and no amount of single-agent evaluation will reveal it.

"AI alignment is still largely being done as though each model lived alone in the world," said Professor Baronchelli.

Journal Reference: https://www.pnas.org/doi/10.1073/pnas.2531697123


Original Submission