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posted by mattie_p on Saturday February 22 2014, @03:00PM   Printer-friendly
from the computer-resists-you dept.

andrew writes: "Over the last decade, computers have been able to dominate human chess players. in that time attention has shifted from creating anti-computer strategies to creating computer-resistant chess variants. The inventor of one such game, Arimraa, has an interesting article on Chessbase.com about what it takes to make a board game in which it is still possible for the best human players to remain competitive against computer software."

 
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  • (Score: 5, Informative) by Koen on Saturday February 22 2014, @04:38PM

    by Koen (427) on Saturday February 22 2014, @04:38PM (#4867)

    If you want a board game that humans can win, just play Go: easy rules (more simple than chess) resulting in games which are far too complex for the brute-force approach as used by chess computers.

    If you're interested to learn the game, start here:
    The interactive way to Go [playgo.to]
    Flash Go Tutorial [allaboutgo.com]

    A wealth of information to go further:
    Sensei's library [xmp.net]

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  • (Score: 2, Interesting) by tdk on Saturday February 22 2014, @05:17PM

    by tdk (346) on Saturday February 22 2014, @05:17PM (#4874) Homepage Journal

    go problems [googleusercontent.com] is also a great site although it's down today for some reason.
     

    • (Score: 2, Informative) by Koen on Sunday February 23 2014, @02:05AM

      by Koen (427) on Sunday February 23 2014, @02:05AM (#5041)

      go problems is also a great site although it's down today for some reason.

      Tsumego (go problems) are indeed the way to progress. Here is a link that works today [xmp.net].

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  • (Score: 2, Informative) by Aiwendil on Saturday February 22 2014, @06:15PM

    by Aiwendil (531) on Saturday February 22 2014, @06:15PM (#4897) Journal
    And don't forget KGS [gokgs.com] for a nice social and english/international server to play at (javaclient, that also supports java web start)
  • (Score: 5, Interesting) by TheRaven on Saturday February 22 2014, @06:27PM

    by TheRaven (270) on Saturday February 22 2014, @06:27PM (#4905) Journal

    Backgammon was quite difficult for computers to win at, because the random element makes the tree of possible games very broad and difficult to exhaustively search. The first AI to win at a competition level used neural networks and so mimicked the approach that a human takes to learn the game. I wonder how many of the proposed games are intrinsically hard for a computer, and how many are just hard for the specific approach used for chess (pattern matching on similar moves then exhaustive search of the space once you reach the end).

    I tend to find purely deterministic games to be quite boring. It's quite difficult to get the balance right: you need just enough nondeterminism that it's possible to play perfectly and lose, but not enough that it's likely. A good player should be able to beat a weaker one about nine times out of ten.

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  • (Score: 2, Interesting) by Admiral on Saturday February 22 2014, @10:49PM

    by Admiral (2814) on Saturday February 22 2014, @10:49PM (#4992) Journal

    I also agree Go is the game to play. Additionally, there are very nice game boards that you can get made out of fantastic natural elements (seashells, amazing hard wood, and slate) that really have a great tactile element to playing the game.

    If you think you may like Go there's also an Anime/Manga called Hikaru no Go which is enjoyable if you're in to that sort of thing.

    • (Score: 2, Informative) by Koen on Sunday February 23 2014, @02:24AM

      by Koen (427) on Sunday February 23 2014, @02:24AM (#5044)

      If you think you may like Go there's also an Anime/Manga called Hikaru no Go which is enjoyable if you're in to that sort of thing.

      Hikaru no Go is fun indeed. Here [xs4all.nl] is a list of the games in the Manga, and here [xmp.net] is a list of the problems (tsumego) in it.

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