siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
(Score: 1) by Peristaltic on Tuesday February 25 2014, @04:19PM
Yep. I was about to jump in and say that personal responsibility has to start somewhere, even for the addicted.
On the other hand, having some kind of optional, unobtrusive reminder to help you synchronize back to the real world now and then might not be a bad idea.