siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"
(Score: 1) by monk on Wednesday February 26 2014, @12:31AM
Granted, psychology is a primitive science at this point, but it seems reasonable that our understanding will improve. We've seen examples already of some very well thought out coercive monetization [gamasutra.com]. What will be possible in the future?
A good analogy might be asking someone with a visual disability to sign a contract with faint enough print in sections that they don't even realize the print is there.
Eventually there will be enough tricks and enough science that none of us will be able to see the fnords.
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