Facebook has revealed that hidden messages were inadvertently printed inside VR controllers that will be shipped to customers soon:
Facebook said it accidentally hid bizarre and "inappropriate" messages inside "tens of thousands" of virtual-reality controllers, including "Big Brother is Watching" and "The Masons Were Here." Nate Mitchell, the cofounder of Oculus, the Facebook-owned VR company, said on Twitter on Friday that the company inadvertently printed some unusual messages in its Touch controllers, handheld devices for playing games and navigating VR environments.
These messages were intended only for prototypes, but a mistake meant they were included in regular production devices, he said. Some messages were included in developer kits for people building software for the product, while others made their way into consumer devices in significantly larger numbers. While there should have been no internal messages of any kind in any of the devices, a Facebook representative told Business Insider that the company would not recall them.
"Unfortunately, some 'easter egg' labels meant for prototypes accidentally made it onto the internal hardware for tens of thousands of Touch controllers," Mitchell wrote. "The messages on final production hardware say 'This Space For Rent' & 'The Masons Were Here.' A few dev kits shipped with 'Big Brother is Watching' and 'Hi iFixit! We See You!' but those were limited to non-consumer units," he said. iFixit is a tech repair company known for publicly deconstructing new gadgets and posting photos of their innards online.
Also at Road to VR.
Related: Facebook Announces a New Standalone VR Headset: Oculus Quest; HTC Releases Vive Wireless Adapter
(nobody made a submission about Rift S because it is boring)
(Score: 2) by darkfeline on Sunday April 14 2019, @10:03PM
These aren't easter eggs though (as in, they weren't intended to exist in the final version nor intended to be found as a pleasant surprise). It's more like if lorem ipsum accidentally shipped into a final build of a game/prod website in a deactivated portion of the game/website.
Obviously having sufficient QA would have caught this, but I don't think it's worth the investment (Pareto principle: catching 80% of the most common/important bugs costs 20% of the budget, catching the remaining 20% of corner case/insignificant bugs costs 80% of the budget).
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