skullz writes:
"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud
While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.
Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."
(Score: 3, Interesting) by blackpaw on Tuesday March 11 2014, @05:36AM
Yes, basically its about Game AI being driven by cloud computing resources - fascinating stuff, excellent way to expand console capabilities. I wonder how much bandwidth is needed for this.
(Score: 0) by Anonymous Coward on Tuesday March 11 2014, @08:52AM
Judging by the quality of game AI that I've experienced, probably not much.
(Score: 3, Interesting) by Nerdfest on Tuesday March 11 2014, @01:52PM
It is nice. The normal solution for difficult opponents is to have them cheat, which can get very annoying.