skullz writes:
"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud
While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.
Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."
(Score: 2, Interesting) by tftp on Tuesday March 11 2014, @05:50AM
I looked at the trailers, and the action in that game is way too frenetic for me.
(Score: 1) by hybristic on Tuesday March 11 2014, @07:23PM
It can be a crazy game. I honestly haven't played as much as I would like to, but I think its on the level of Battlefield in terms of activity at any one time. You actually have less players per map than you do on BF4, but it feels like just as much is going on. Its a completely different game though. I could see me wasting a month of my life playing it, constantly raging, and in the end never coming back to it. Since Call of Duty Modern Warfare 3, I just haven't been able to play shooters like I used to. I stick to RTS or RPG's now. In fact the only game I still play consistently is Dark Souls. It's one of the best challenges from a game on a modern console I have had in a long while.