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posted by LaminatorX on Friday March 27 2015, @01:20AM   Printer-friendly
from the nose-knows dept.

As reported by The Register :

A Purdue University undergraduate has picked a way to stop virtual reality inducing motion sickness: program in a virtual nose.

Fixed-reference objects help to stop the sickness, Whittinghill says, but not every simulation lends itself to the inclusion of something like the window frames in a cockpit to give the brain something to latch onto.

While discussing this problem, undergraduate Bradley Ziegler piped up with the idea of programming in a virtual nose. The idea is that we're all used to our hooters haunting our field of vision, so much so that we take it for granted that it's always possible to see a slice of schnoz.

Subjects given the virtual nose staved off simulation sickness longer than their noseless counterparts in a variety of simulations, including a sickness-inducing roller coaster ride. The original source provides more information, including a finding that test subjects didn't notice the virtual nose during testing, even displaying skepticism over its presence when told about it later during post-testing debriefings.

 
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  • (Score: 2) by TK on Friday March 27 2015, @02:17PM

    by TK (2760) on Friday March 27 2015, @02:17PM (#163188)

    I don't see why it would have to matter where your head is in relation to the rest of your body (with a few exceptions, most of them lethal). Your prominent, caveman-like brow and *insert ethnic slur of choice*-nose are in the same position relative to your eyes, regardless of how your contort yourself. As long as you can see them (or their exaggerated CG counterparts) in your peripheral when your eyes move around, there should be no problem. Make the screen a dome and put the features on the periphery.

    You do bring up an interesting point: someone not used to seeing a particular feature in their peripheral due to posture, lack of a nose, etc. would either require a different feature, or have to stay away from VR.

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