I've heard various ideas such as limiting it only after mods have expended their points (this will require implementing a cooldown to prevent a user from getting points again too soon). I want to hear your feedback, and I'll roll together something for the next major update of the site. Leave your comments
(Score: 2) by NCommander on Tuesday April 01 2014, @01:05PM
The trick here is though that if we have uncapped karma, you'd still need one hell of a hit to make it work, and if someone is vidictively downmodding, it could be UGLY.
My thought here is to have a second "recent karma" value that goes from -10 to 10, and caps at 10. At 5, you get the +1 bonus, at -5, you post at 0, and each period of aging (once a week?), the value moves closer to 0. This allows a disruptive user to get squelched, and allowed someone who's been vindictively downmodded to recover without loosing months/years of progress.
Still always moving
(Score: 2) by lhsi on Wednesday April 02 2014, @07:29AM
Is it possible/feasible to prevent someone from modding the same user account more than once with the same set of points? I generally prefer the idea of making downmods "cost" more, or restricting them to only one or two downmods per set of points, but limiting downmods to a user could also be considered.