from the you-CAN-take-it-with-you dept.
Virtual reality just became even more "convenient" with this "backpack PC" prototype:
"We're learning a lot about how customers use and perceive VR," says Nash. "There are two consistent pieces of feedback we've gotten. The first is that the demo is incredibly cool, and the second is that the cord is incredibly annoying. But despite all of the demos, nobody has tripped over the cord. We wondered why this was and basically people are aware of the cord the whole time so they don't trip over it. In some sense it's kind of limiting the overall VR experience. It feels a little less real."
The company worked on a few different solutions. Wireless transfer standards couldn't accommodate the throughput without a notable latency and simply shoving a compatible laptop into a backpack wasn't an ideal solution. HP eventually hit upon the Omen X concept, a wearable PC.
It's a similar solution to the one recently shown off by MSI, though HP insists that the timing had less to do with that announcement than its own desire to offer up a working prototype before the unveil. But rather than waiting until the company has a shippable product before announcing, HP opted to show off a prototype in hopes of enlisting developers to help shape the creation of the device.
[...] The current prototype weighs in at less than 10 pounds and features a battery that offers an hour of life per charge. And while HP believes this will be enough to offer a reasonable immersive VR experience, the company has also added a belt with hot swappable batteries, letting users switch them in without losing their place in the game and other important data. The system also features two high-output batteries, assuring that the CPU and GPU aren't throttled — despite the fact that the backpack is intended to operate on battery power alone.
MSI has their own similar "backpack PC" concept. Road to VR helpfully notes (emphasis mine):
HP and MSI are working on concept 'PC on your back' projects (often known as backtops)
Magic Leap has announced an augmented reality/mixed reality display. The price is unknown, but Magic Leap says it will ship in 2018:
After more than three years, Magic Leap has unveiled what it describes as a "creator edition" of its augmented reality system. The Magic Leap One consists of a pair of oversized cyberpunk-y goggles, a puck-shaped external computer called a Lightpack, and a handheld controller. It's supposed to accept "multiple input modes including voice, gesture, head pose and eye tracking," and maps persistent objects onto the environment — "place a virtual TV on the wall over your fireplace and when you return later, the TV will be right where you left it," the site promises. An SDK is supposedly coming in early 2018, and the hardware is supposed to ship at some point next year.
Magic Leap invited Rolling Stone to try out some demos, which include virtual characters that can react to eye contact, a floating virtual comic book, and a virtual live performance using volumetric camera capture. The piece seems to refute rumors that Magic Leap was having difficulty shrinking its technology to goggle size while keeping performance up, saying that "there was no stuttering or slowdowns, even when I walked around the performance, up close and far away."
The "puck-sized" tethered computer is an interesting compromise. It doesn't look like it would hinder mobility that much (you could compare it to a Walkman plus headphones), and it's much smaller than "VR backpack" concepts. However, it could be a good sign that you should not be an early adopter of Magic Leap One (which is actually the ninth generation of their hardware internally, according to Rolling Stone).
Again, not to be confused with Leap Motion.
Facebook used its latest virtual reality conference, the fifth annual Oculus Connect, to finally confirm retail plans for its most ambitious standalone VR product yet: the Oculus Quest. Originally known by its prototype name, Oculus Santa Cruz, the Quest will ship in spring 2019 for $399.
In terms of the sales pitch, this is the Oculus holy grail: a wireless, hand-tracked, "six degrees of freedom" VR system with apparently legitimate 3D power and no required PC or phone.
The headset will include two bundled handheld controllers, and more than 50 games will be available at launch. The headset has a 1600×1440 per eye resolution (3200×1440 total resolution), compared to 1280×1440 per eye for Oculus Go or 1440×1600 per eye for HTC's Vive Pro, and has 64 GB of internal storage.