from the good-to-go-for-another-45-years dept.
Back in May, NASA reported that the Voyager 1 space probe was sending back jumbled or inaccurate telemetry data. The probe itself seemed to be in good shape, with a signal that's still strong enough to beam back information, and nothing was triggering its fault protection systems that would put it in "safe mode." According to NASA, the Voyager team has not only figured the problem out since then — it has also solved the issue.
Turns out we're getting jumbled data here on Earth, because the probe's attitude articulation and control system (AACS) has been sending back information through an onboard computer that had stopped working years ago. The computer was corrupting the data before it even went out. Voyager project manager Suzanne Dodd said that when her team suspected that this was the issue, they implemented a low-risk fix: They commanded the AACS to send its data through the probe's working computer again.
The engineering team with NASA's Voyager 1 spacecraft is trying to solve a mystery: The interstellar explorer is operating normally, receiving and executing commands from Earth, along with gathering and returning science data. But readouts from the probe's attitude articulation and control system (AACS) don't reflect what's actually happening onboard.
The AACS controls the 45-year-old spacecraft's orientation. Among other tasks, it keeps Voyager 1's high-gain antenna pointed precisely at Earth, enabling it to send data home. All signs suggest the AACS is still working, but the telemetry data it's returning is invalid. For instance, the data may appear to be randomly generated, or does not reflect any possible state the AACS could be in.
[...] It's possible the team may not find the source of the anomaly and will instead adapt to it, Dodd said. If they do find the source, they may be able to solve the issue through software changes or potentially by using one of the spacecraft's redundant hardware systems.
At only 160 baud, I bet it takes quite a while to update the onboard software on NASA Patch Tuesdays.
Voyager 1 is still alive out there, barreling into the cosmos more than 15 billion miles away. However, a computer problem has kept the mission's loyal support team in Southern California from knowing much more about the status of one of NASA's longest-lived spacecraft.
The computer glitch cropped up on November 14, and it affected Voyager 1's ability to send back telemetry data, such as measurements from the spacecraft's science instruments or basic engineering information about how the probe was doing. [...] "It would be the biggest miracle if we get it back. We certainly haven't given up," said Suzanne Dodd, Voyager project manager at NASA's Jet Propulsion Laboratory, in an interview with Ars. "There are other things we can try. But this is, by far, the most serious since I've been project manager."
Dodd became the project manager for NASA's Voyager mission in 2010, overseeing a small cadre of engineers responsible for humanity's exploration into interstellar space. Voyager 1 is the most distant spacecraft ever, speeding away from the Sun at 38,000 mph (17 kilometers per second). [...] The latest problem with Voyager 1 lies in the probe's Flight Data Subsystem (FDS), one of three computers on the spacecraft working alongside a command-and-control central computer and another device overseeing attitude control and pointing. [...] In November, the data packages transmitted by Voyager 1 manifested a repeating pattern of ones and zeros as if it were stuck, according to NASA. Dodd said engineers at JPL have spent the better part of three months trying to diagnose the cause of the problem. She said the engineering team is "99.9 percent sure" the problem originated in the FDS, which appears to be having trouble "frame syncing" data. [...] "It's likely somewhere in the FDS memory," Dodd said. "A bit got flipped or corrupted. But without the telemetry, we can't see where that FDS memory corruption is."
[...] "We have sheets and sheets of schematics that are paper, that are all yellowed on the corners, and all signed in 1974," Dodd said. "They're pinned up on the walls and people are looking at them. That's a whole story in itself, just how to get to the information you need to be able to talk about the commanding decisions or what the problem might be." [...] "It is difficult to command Voyager," Dodd said. "We don't have any type of simulator for this. We don't have any hardware simulator. We don't have any software simulator... There's no simulator with the FDS, no hardware where we can try it on the ground first before we send it. So that makes people more cautious, and it's a balance between getting commanding right and taking risks."
[...] The spacecraft's vast distance and position in the southern sky require NASA to use the largest 230-foot (70-meter) antenna at a Deep Space Network tracking site in Australia, one of the network's most in-demand antennas.
"The data rates are very low, and this anomaly causes us not to have any telemetry," Dodd said. "We're kind of shooting in the blind a little bit because we don't know what the status of the spacecraft is completely."
Previously on SoylentNews:
Engineers Work to Fix Voyager 1 Computer - 20231215