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posted by martyb on Monday May 30 2016, @04:27AM   Printer-friendly
from the you-CAN-take-it-with-you dept.

Virtual reality just became even more "convenient" with this "backpack PC" prototype:

"We're learning a lot about how customers use and perceive VR," says Nash. "There are two consistent pieces of feedback we've gotten. The first is that the demo is incredibly cool, and the second is that the cord is incredibly annoying. But despite all of the demos, nobody has tripped over the cord. We wondered why this was and basically people are aware of the cord the whole time so they don't trip over it. In some sense it's kind of limiting the overall VR experience. It feels a little less real."

The company worked on a few different solutions. Wireless transfer standards couldn't accommodate the throughput without a notable latency and simply shoving a compatible laptop into a backpack wasn't an ideal solution. HP eventually hit upon the Omen X concept, a wearable PC.

It's a similar solution to the one recently shown off by MSI, though HP insists that the timing had less to do with that announcement than its own desire to offer up a working prototype before the unveil. But rather than waiting until the company has a shippable product before announcing, HP opted to show off a prototype in hopes of enlisting developers to help shape the creation of the device.

[...] The current prototype weighs in at less than 10 pounds and features a battery that offers an hour of life per charge. And while HP believes this will be enough to offer a reasonable immersive VR experience, the company has also added a belt with hot swappable batteries, letting users switch them in without losing their place in the game and other important data. The system also features two high-output batteries, assuring that the CPU and GPU aren't throttled — despite the fact that the backpack is intended to operate on battery power alone.

MSI has their own similar "backpack PC" concept. Road to VR helpfully notes (emphasis mine):

HP and MSI are working on concept 'PC on your back' projects (often known as backtops)


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  • (Score: 2) by mhajicek on Monday May 30 2016, @05:00AM

    by mhajicek (51) on Monday May 30 2016, @05:00AM (#352497)

    The computers will get smaller, cheaper, and faster as always until they're built into the glasses.

    --
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  • (Score: 2) by takyon on Monday May 30 2016, @06:00AM

    by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Monday May 30 2016, @06:00AM (#352511) Journal

    Cardboard/GearVR already is this. No tether, high resolutions available (1440p phones). Refresh rate will likely increase to 90 Hz for some high-end models. Processing/graphics power is much lower but it will increase massively, at least for the next few years remaining of easy CMOS scaling.

    Having the two VR segments will ensure that a premium/gamer crowd pushes the technology forward while a more casual and accessible mass market keeps developers interested in adding support for VR.

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