https://arstechnica.com/gaming/2023/09/report-unity-considering-revenue-based-fee-caps-self-reported-install-numbers/ [arstechnica.com]
The recently promised "changes" [arstechnica.com] to Unity's controversial new per-install fee plan for developers [arstechnica.com] could include hard limits based on a company's total revenue and developer self-reporting of installation numbers, according to a new report.
Bloomberg reporter Jason Schreier cites a recording of a (threat-delayed [arstechnica.com]) Unity all-hands meeting in reporting [bloomberg.com] that the company is tentatively considering limiting total fees to 4 percent of a game's revenue. That change would potentially ameliorate concerns that some developers could literally bankrupt themselves [reddit.com] with games that generate lots of installs but relatively little revenue per player under the currently proposed fee structure.
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For comparison, Epic's Unreal Engine currently charges a flat 5 percent royalty on all developer revenue after the first $1 million [arstechnica.com] from studios using the engine.
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“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting. "It is a massively transformational change to our business model... I think we could have done a lot of things a lot better."